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path: root/data/maps/the_ancient/rooms/Ending.txtpb
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name: "Ending"
display_name: "Ending"
endings {
  name: "GREEN"
  path: "Components/Ending/green_ending"
}
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#include "game_data.h"

#include <hkutil/string.h>
#include <yaml-cpp/yaml.h>

#include <iostream>

namespace {

LingoColor GetColorForString(const std::string &str) {
  if (str == "black") {
    return LingoColor::kBlack;
  } else if (str == "red") {
    return LingoColor::kRed;
  } else if (str == "blue") {
    return LingoColor::kBlue;
  } else if (str == "yellow") {
    return LingoColor::kYellow;
  } else if (str == "orange") {
    return LingoColor::kOrange;
  } else if (str == "green") {
    return LingoColor::kGreen;
  } else if (str == "gray") {
    return LingoColor::kGray;
  } else if (str == "brown") {
    return LingoColor::kBrown;
  } else if (str == "purple") {
    return LingoColor::kPurple;
  } else {
    std::cout << "Invalid color: " << str << std::endl;
    return LingoColor::kNone;
  }
}

struct GameData {
  std::vector<Room> rooms_;
  std::vector<Door> doors_;
  std::vector<Panel> panels_;
  std::vector<MapArea> map_areas_;

  std::map<std::string, int> room_by_id_;
  std::map<std::string, int> door_by_id_;
  std::map<std::string, int> panel_by_id_;
  std::map<std::string, int> area_by_id_;

  std::map<std::string, int> room_by_painting_;

  std::vector<int> achievement_panels_;

  GameData() {
    YAML::Node lingo_config = YAML::LoadFile("assets/LL1.yaml");
    YAML::Node areas_config = YAML::LoadFile("assets/areas.yaml");
    YAML::Node pilgrimage_config = YAML::LoadFile("assets/pilgrimage.yaml");

    rooms_.reserve(lingo_config.size() * 2);

    for (const auto &room_it : lingo_config) {
      int room_id = AddOrGetRoom(room_it.first.as<std::string>());
      Room &room_obj = rooms_[room_id];

      for (const auto &entrance_it : room_it.second["entrances"]) {
        int from_room_id = AddOrGetRoom(entrance_it.first.as<std::string>());
        Room &from_room_obj = rooms_[from_room_id];

        switch (entrance_it.second.Type()) {
          case YAML::NodeType::Scalar: {
            // This is just "true".
            from_room_obj.exits.push_back({.destination_room = room_id});
            break;
          }
          case YAML::NodeType::Map: {
            Exit exit_obj;
            exit_obj.destination_room = room_id;

            if (entrance_it.second["door"]) {
              std::string door_room = room_obj.name;
              if (entrance_it.second["room"]) {
                door_room = entrance_it.second["room"].as<std::string>();
              }
              exit_obj.door = AddOrGetDoor(
                  door_room, entrance_it.second["door"].as<std::string>());
            }

            if (entrance_it.second["painting"]) {
              exit_obj.painting = entrance_it.second["painting"].as<bool>();
            }

            from_room_obj.exits.push_back(exit_obj);
            break;
          }
          case YAML::NodeType::Sequence: {
            for (const auto &option : entrance_it.second) {
              Exit exit_obj;
              exit_obj.destination_room = room_id;

              std::string door_room = room_obj.name;
              if (option["room"]) {
                door_room = option["room"].as<std::string>();
              }
              exit_obj.door =
                  AddOrGetDoor(door_room, option["door"].as<std::string>());

              if (option["painting"]) {
                exit_obj.painting = option["painting"].as<bool>();
              }

              from_room_obj.exits.push_back(exit_obj);
            }

            break;
          }
          default: {
            // This shouldn't happen.
            std::cout << "Error reading game data: " << entrance_it
                      << std::endl;
            break;
          }
        }
      }

      if (room_it.second["panels"]) {
        for (const auto &panel_it : room_it.second["panels"]) {
          int panel_id =
              AddOrGetPanel(room_obj.name, panel_it.first.as<std::string>());
          Panel &panel_obj = panels_[panel_id];

          if (panel_it.second["colors"]) {
            if (panel_it.second["colors"].IsScalar()) {
              panel_obj.colors.push_back(GetColorForString(
                  panel_it.second["colors"].as<std::string>()));
            } else {
              for (const auto &color_node : panel_it.second["colors"]) {
                panel_obj.colors.push_back(
                    GetColorForString(color_node.as<std::string>()));
              }
            }
          }

          if (panel_it.second["required_room"]) {
            if (panel_it.second["required_room"].IsScalar()) {
              panel_obj.required_rooms.push_back(AddOrGetRoom(
                  panel_it.second["required_room"].as<std::string>()));
            } else {
              for (const auto &rr_node : panel_it.second["required_room"]) {
                panel_obj.required_rooms.push_back(
                    AddOrGetRoom(rr_node.as<std::string>()));
              }
            }
          }

          if (panel_it.second["required_door"]) {
            if (panel_it.second["required_door"].IsMap()) {
              std::string rd_room = room_obj.name;
              if (panel_it.second["required_door"]["room"]) {
                rd_room =
                    panel_it.second["required_door"]["room"].as<std::string>();
              }

              panel_obj.required_doors.push_back(AddOrGetDoor(
                  rd_room,
                  panel_it.second["required_door"]["door"].as<std::string>()));
            } else {
              for (const auto &rr_node : panel_it.second["required_door"]) {
                std::string rd_room = room_obj.name;
                if (rr_node["room"]) {
                  rd_room = rr_node["room"].as<std::string>();
                }

                panel_obj.required_doors.push_back(
                    AddOrGetDoor(rd_room, rr_node["door"].as<std::string>()));
              }
            }
          }

          if (panel_it.second["check"]) {
            panel_obj.check = panel_it.second["check"].as<bool>();
          }

          if (panel_it.second["achievement"]) {
            panel_obj.achievement = panel_it.second["achievement"].as<bool>();

            if (panel_obj.achievement) {
              achievement_panels_.push_back(panel_id);
            }
          }

          if (panel_it.second["exclude_reduce"]) {
            panel_obj.exclude_reduce =
                panel_it.second["exclude_reduce"].as<bool>();
          }
        }
      }

      if (room_it.second["doors"]) {
        for (const auto &door_it : room_it.second["doors"]) {
          int door_id =
              AddOrGetDoor(room_obj.name, door_it.first.as<std::string>());
          Door &door_obj = doors_[door_id];

          bool has_external_panels = false;
          std::vector<std::string> panel_names;

          for (const auto &panel_node : door_it.second["panels"]) {
            if (panel_node.IsScalar()) {
              panel_names.push_back(panel_node.as<std::string>());
              door_obj.panels.push_back(
                  AddOrGetPanel(room_obj.name, panel_node.as<std::string>()));
            } else {
              has_external_panels = true;
              panel_names.push_back(panel_node["panel"].as<std::string>());
              door_obj.panels.push_back(
                  AddOrGetPanel(panel_node["room"].as<std::string>(),
                                panel_node["panel"].as<std::string>()));
            }
          }

          if (door_it.second["skip_location"]) {
            door_obj.skip_location = door_it.second["skip_location"].as<bool>();
          }

          if (door_it.second["skip_item"]) {
            door_obj.skip_item = door_it.second["skip_item"].as<bool>();
          }

          if (door_it.second["event"]) {
            door_obj.skip_location = door_it.second["event"].as<bool>();
            door_obj.skip_item = door_it.second["event"].as<bool>();
          }

          if (door_it.second["item_name"]) {
            door_obj.item_name = door_it.second["item_name"].as<std::string>();
          } else if (!door_it.second["skip_item"] && !door_it.second["event"]) {
            door_obj.item_name = room_obj.name + " - " + door_obj.name;
          }

          if (door_it.second["group"]) {
            door_obj.group_name = door_it.second["group"].as<std::string>();
          }

          if (door_it.second["location_name"]) {
            door_obj.location_name =
                door_it.second["location_name"].as<std::string>();
          } else if (!door_it.second["skip_location"] &&
                     !door_it.second["event"]) {
            if (has_external_panels) {
              std::cout
                  << room_obj.name << " - " << door_obj.name
                  << " has panels from other rooms but does not have an "
                     "explicit "
                     "location name and is not marked skip_location or event"
                  << std::endl;
            }

            door_obj.location_name =
                room_obj.name + " - " + hatkirby::implode(panel_names, ", ");
          }

          if (door_it.second["include_reduce"]) {
            door_obj.exclude_reduce =
                !door_it.second["include_reduce"].as<bool>();
          }
        }
      }

      if (room_it.second["paintings"]) {
        for (const auto &painting : room_it.second["paintings"]) {
          std::string painting_id = painting["id"].as<std::string>();
          room_by_painting_[painting_id] = room_id;

          if (!painting["exit_only"] || !painting["exit_only"].as<bool>()) {
            PaintingExit painting_exit;
            painting_exit.id = painting_id;

            if (painting["required_door"]) {
              std::string rd_room = room_obj.name;
              if (painting["required_door"]["room"]) {
                rd_room = painting["required_door"]["room"].as<std::string>();
              }

              painting_exit.door = AddOrGetDoor(
                  rd_room, painting["required_door"]["door"].as<std::string>());
            }

            room_obj.paintings.push_back(painting_exit);
          }
        }
      }

      if (room_it.second["progression"]) {
        for (const auto &progression_it : room_it.second["progression"]) {
          std::string progressive_item_name =
              progression_it.first.as<std::string>();

          int index = 1;
          for (const auto &stage : progression_it.second) {
            int door_id = -1;

            if (stage.IsScalar()) {
              door_id = AddOrGetDoor(room_obj.name, stage.as<std::string>());
            } else {
              door_id = AddOrGetDoor(stage["room"].as<std::string>(),
                                     stage["door"].as<std::string>());
            }

            doors_[door_id].progressives.push_back(
                {.item_name = progressive_item_name, .quantity = index});
            index++;
          }
        }
      }
    }

    map_areas_.reserve(areas_config.size());

    std::map<std::string, int> fold_areas;
    for (const auto &area_it : areas_config) {
      if (area_it.second["map"]) {
        int area_id = AddOrGetArea(area_it.first.as<std::string>());
        MapArea &area_obj = map_areas_[area_id];
        area_obj.map_x = area_it.second["map"][0].as<int>();
        area_obj.map_y = area_it.second["map"][1].as<int>();
      } else if (area_it.second["fold_into"]) {
        fold_areas[area_it.first.as<std::string>()] =
            AddOrGetArea(area_it.second["fold_into"].as<std::string>());
      }
    }

    for (const Panel &panel : panels_) {
      if (panel.check) {
        int room_id = panel.room;
        std::string room_name = rooms_[room_id].name;

        std::string area_name = room_name;
        if (fold_areas.count(room_name)) {
          int fold_area_id = fold_areas[room_name];
          area_name = map_areas_[fold_area_id].name;
        }

        int area_id = AddOrGetArea(area_name);
        MapArea &map_area = map_areas_[area_id];
        // room field should be the original room ID
        map_area.locations.push_back(
            {.name = panel.name,
             .ap_location_name = room_name + " - " + panel.name,
             .room = panel.room,
             .panels = {panel.id},
             .exclude_reduce = panel.exclude_reduce});
      }
    }

    for (const Door &door : doors_) {
      if (!door.skip_location) {
        int room_id = door.room;
        std::string area_name = rooms_[room_id].name;
        std::string section_name;

        size_t divider_pos = door.location_name.find(" - ");
        if (divider_pos == std::string::npos) {
          section_name = door.location_name;
        } else {
          area_name = door.location_name.substr(0, divider_pos);
          section_name = door.location_name.substr(divider_pos + 3);
        }

        if (fold_areas.count(area_name)) {
          int fold_area_id = fold_areas[area_name];
          area_name = map_areas_[fold_area_id].name;
        }

        int area_id = AddOrGetArea(area_name);
        MapArea &map_area = map_areas_[area_id];
        // room field should be the original room ID
        map_area.locations.push_back({.name = section_name,
                                      .ap_location_name = door.location_name,
                                      .room = door.room,
                                      .panels = door.panels,
                                      .exclude_reduce = door.exclude_reduce});
      }
    }

    for (MapArea &map_area : map_areas_) {
      bool all_exclude_reduce = true;
      for (const Location &location : map_area.locations) {
        if (!location.exclude_reduce) {
          all_exclude_reduce = false;
          break;
        }
      }
      if (all_exclude_reduce) {
        map_area.exclude_reduce = true;
      }
    }

    // Set up fake pilgrimage.
    int fake_pilgrim_panel_id =
        AddOrGetPanel("Starting Room", "!! Fake Pilgrimage Panel");
    Panel &fake_pilgrim_panel_obj = panels_[fake_pilgrim_panel_id];

    for (const auto &config_node : pilgrimage_config) {
      fake_pilgrim_panel_obj.required_doors.push_back(
          AddOrGetDoor(config_node["room"].as<std::string>(),
                       config_node["door"].as<std::string>()));
    }

    int fake_pilgrim_door_id =
        AddOrGetDoor("Starting Room", "!! Fake Pilgrimage Door");
    Door &fake_pilgrim_door_obj = doors_[fake_pilgrim_door_id];
    fake_pilgrim_door_obj.panels.push_back(fake_pilgrim_panel_id);
    fake_pilgrim_door_obj.skip_item = true;

    int starting_room_id = AddOrGetRoom("Starting Room");
    Room &starting_room_obj = rooms_[starting_room_id];
    starting_room_obj.exits.push_back(
        Exit{.destination_room = AddOrGetRoom("Pilgrim Antechamber"),
             .door = fake_pilgrim_door_id});
  }

  int AddOrGetRoom(std::string room) {
    if (!room_by_id_.count(room)) {
      room_by_id_[room] = rooms_.size();
      rooms_.push_back({.name = room});
    }

    return room_by_id_[room];
  }

  int AddOrGetDoor(std::string room, std::string door) {
    std::string full_name = room + " - " + door;

    if (!door_by_id_.count(full_name)) {
      door_by_id_[full_name] = doors_.size();
      doors_.push_back({.room = AddOrGetRoom(room), .name = door});
    }

    return door_by_id_[full_name];
  }

  int AddOrGetPanel(std::string room, std::string panel) {
    std::string full_name = room + " - " + panel;

    if (!panel_by_id_.count(full_name)) {
      int panel_id = panels_.size();
      panel_by_id_[full_name] = panel_id;
      panels_.push_back(
          {.id = panel_id, .room = AddOrGetRoom(room), .name = panel});
    }

    return panel_by_id_[full_name];
  }

  int AddOrGetArea(std::string area) {
    if (!area_by_id_.count(area)) {
      int area_id = map_areas_.size();
      area_by_id_[area] = area_id;
      map_areas_.push_back({.id = area_id, .name = area});
    }

    return area_by_id_[area];
  }
};

GameData &GetState() {
  static GameData *instance = new GameData();
  return *instance;
}

}  // namespace

const std::vector<MapArea> &GD_GetMapAreas() { return GetState().map_areas_; }

const MapArea &GD_GetMapArea(int id) { return GetState().map_areas_.at(id); }

int GD_GetRoomByName(const std::string &name) {
  return GetState().room_by_id_.at(name);
}

const Room &GD_GetRoom(int room_id) { return GetState().rooms_.at(room_id); }

const std::vector<Door> &GD_GetDoors() { return GetState().doors_; }

const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); }

const Panel &GD_GetPanel(int panel_id) {
  return GetState().panels_.at(panel_id);
}

int GD_GetRoomForPainting(const std::string &painting_id) {
  return GetState().room_by_painting_.at(painting_id);
}

const std::vector<int> &GD_GetAchievementPanels() {
  return GetState().achievement_panels_;
}