name: "Starting Room"
display_name: "Starting Room"
panels {
name: "HI"
path: "Panels/Entry/entry_proxying_1"
clue: "hi"
answer: "hi"
proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
proxies { answer: "hide" path: "Panels/Entry/entry_proxied_4" }
proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" }
}
panels {
name: "TRICK"
path: "Panels/Entry/side_1"
clue: "trick"
answer: "trick"
proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" }
}
panels {
name: "EYE"
path: "Panels/Entry/front_1"
clue: "eye"
answer: "i"
symbols: "zero"
}
panels {
name: "HINT"
path: "Panels/Entry/second_right"
clue: "hint"
answer: "hint"
}
panels {
name: "THIN"
path: "Panels/Entry/second_left"
clue: "thin"
answer: "thin"
}
panels {
name: "THAN"
path: "Panels/D/d_entry"
clue: "than"
answer: "than"
}
letters {
key: "h"
path: "Components/Collectables/h"
}
letters {
key: "i"
path: "Components/Collectables/i"
}
letters {
key: "n"
path: "Components/Collectables/n"
}
letters {
key: "t"
path: "Components/Collectables/t"
}
# Maze painting should stay vanilla as a hint.
paintings {
name: "OWL"
path: "Components/Paintings/owl"
move: true # how do
enter_only: true
orientation: "north"
required_door { name: "Least Blue Last Panels" }
display_name: "Near Trick Painting"
}
paintings {
name: "PAINS"
path: "Components/Paintings/pains3"
enter_only: true
orientation: "east"
required_door { name: "Near D Room Painting" }
display_name: "Near D Room Painting"
}
ports {
name: "DIGITAL"
path: "Components/Warps/worldport"
orientation: "west"
required_door { name: "Second Room Left Door" }
}
ports {
name: "DAEDALUS"
path: "Components/Warps/worldport6"
orientation: "west"
required_door { name: "Daedalus Entrance" }
}
ports {
name: "REPETITIVE"
path: "Components/Warps/worldport7"
orientation: "north"
required_door { name: "Repetitive Entrance" }
}
ports {
name: "COMPOSITE"
path: "Components/Warps/worldport12"
orientation: "east"
required_door { name: "Composite Room Entrance" }
}
iff stats
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name: "Through Woman (Reverse)"
panels {
name: "PRINCE"
path: "Panels/Room_1/prince"
clue: "prince"
answer: "princess"
symbols: GENDER
}
panels {
name: "BASIS (1)"
path: "Panels/Room_1/basis"
clue: "basis"
answer: "bases"
symbols: PLANET
}
paintings {
name: "WINGS8"
path: "Components/Paintings/oneways/wings8"
}
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