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path: root/data/maps/icarus/rooms/Big U.txtpb
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name: "Big U"
panels {
  name: "DECK"
  path: "Panels/Room_1/deck"
  clue: "deck"
  answer: "card"
  symbols: PLANET
}
panels {
  name: "COLONY"
  path: "Panels/Room_1/ant2"
  clue: "colony"
  answer: "ant"
  symbols: PLANET
}
panels {
  name: "MANOR"
  path: "Panels/Room_1/manor"
  clue: "manor"
  answer: "mentor"
  symbols: SPARKLES
  symbols: PLANET
}
paintings {
  name: "STOP3"
  path: "Components/Paintings/QuickTravel/stop3"
}
paintings {
  name: "GO3"
  path: "Components/Paintings/QuickTravel/go3"
  required_door { name: "Quick Travel 3" }
}
paintings {
  name: "STOP1"
  path: "Components/Paintings/QuickTravel/stop1"
}
paintings {
  name: "GO1"
  path: "Components/Paintings/QuickTravel/go1"
}
000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "First Second Room"
  to_room: "Loose Strings Room"
  door { name: "Firs Door" }
}
connections {
  from_room: "First Second Room"
  to_room: "Silver Portal Room"
  door { name: "Initial Door" }
}
connections {
  from {
    port {
      room: "First Second Room"
      name: "TTD"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from_room: "First Second Room"
  to_room: "Silver Portal Room"
  door { name: "Second Left Door" }
}
connections {
  from_room: "First Second Room"
  to_room: "One Luck Room"
  door { name: "Second Right Door" }
}
connections {
  from_room: "Silver Portal Room"
  to_room: "First Second Room"
  oneway: true
}
connections {
  from {
    port {
      room: "Silver Portal Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      room: "Silver Portal Room"
      name: "NEXT"
    }
  }
  to {
    port {
      room: "One Luck Room"
      name: "BEGIN"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      room: "One Luck Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from_room: "One Luck Room"
  to_room: "Dead End Room"
  oneway: true
}
connections {
  from_room: "One Luck Room"
  to_room: "First Second Room"
  oneway: true
}
connections {
  from_room: "Dead End Room"
  to_room: "Silver Portal Room"
  oneway: true
}
connections {
  from {
    port {
      room: "Dead End Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      room: "Dead End Room"
      name: "BEGIN2"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from_room: "Loose Strings Room"
  to_room: "First Second Room"
  oneway: true
}
connections {
  from {
    port {
      room: "Loose Strings Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}