about summary refs log tree commit diff stats
path: root/data/maps/icarus/metadata.txtpb
blob: 8512d8ede51ae15396471b99f3976265fb63b152 (plain) (blame)
1
2
3
4
display_name: "Icarus"
type: ICARUS
# The map's mastery is created at runtime.
custom_nodes: "Components/Collectables/collectable"
iteral.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef AP_STATE_H_664A4180
#define AP_STATE_H_664A4180

#include <map>
#include <optional>
#include <set>
#include <string>
#include <tuple>

#include "game_data.h"

class TrackerFrame;

enum DoorShuffleMode { kNO_DOORS = 0, kSIMPLE_DOORS = 1, kCOMPLEX_DOORS = 2 };

enum VictoryCondition {
  kTHE_END = 0,
  kTHE_MASTER = 1,
  kLEVEL_2 = 2,
  kPILGRIMAGE = 3
};

enum LocationChecks {
  kNORMAL_LOCATIONS = 0,
  kREDUCED_LOCATIONS = 1,
  kPANELSANITY = 2
};

enum SunwarpAccess {
  kSUNWARP_ACCESS_NORMAL = 0,
  kSUNWARP_ACCESS_DISABLED = 1,
  kSUNWARP_ACCESS_UNLOCK = 2,
  kSUNWARP_ACCESS_INDIVIDUAL = 3,
  kSUNWARP_ACCESS_PROGRESSIVE = 4
};

struct SunwarpMapping {
  int dots;
  int exit_index;
};

void AP_SetTrackerFrame(TrackerFrame* tracker_frame);

void AP_Connect(std::string server, std::string player, std::string password);

bool AP_HasCheckedGameLocation(int location_id);

bool AP_HasCheckedHuntPanel(int location_id);

bool AP_HasItem(int item_id, int quantity = 1);

std::string AP_GetItemName(int item_id);

DoorShuffleMode AP_GetDoorShuffleMode();

bool AP_IsColorShuffle();

bool AP_IsPaintingShuffle();

const std::map<std::string, std::string>& AP_GetPaintingMapping();

const std::set<std::string>& AP_GetCheckedPaintings();

int AP_GetMasteryRequirement();

int AP_GetLevel2Requirement();

bool AP_IsLocationVisible(int classification);

VictoryCondition AP_GetVictoryCondition();

bool AP_HasAchievement(const std::string& achievement_name);

bool AP_HasEarlyColorHallways();

bool AP_IsPilgrimageEnabled();

bool AP_DoesPilgrimageAllowRoofAccess();

bool AP_DoesPilgrimageAllowPaintings();

SunwarpAccess AP_GetSunwarpAccess();

bool AP_IsSunwarpShuffle();

const std::map<int, SunwarpMapping>& AP_GetSunwarpMapping();

bool AP_HasReachedGoal();

std::optional<std::tuple<int, int>> AP_GetPlayerPosition();

#endif /* end of include guard: AP_STATE_H_664A4180 */