doors { name: "K Panels" type: EVENT # TODO: This is a complete_at in the base game, but in normal progression you # are forced to solve these specific panels. We should mod the game such that # they are required even with non-standard progression. panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "I (1)" } } doors { name: "Near Right Door" type: EVENT panels { room: "Main Area" name: "TIN (1)" } } doors { name: "Near Left Door" type: EVENT panels { room: "Main Area" name: "TIN (2)" } } doors { name: "Far Right Door" type: EVENT panels { room: "Main Area" name: "I (1)" } } doors { name: "Far Left Door" type: EVENT panels { room: "Main Area" name: "NO (1)" } } doors { name: "All Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "TIN (3)" } panels { room: "Main Area" name: "TIN (4)" } panels { room: "Main Area" name: "TIN (5)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "NO (2)" } panels { room: "Main Area" name: "I (1)" } panels { room: "Main Area" name: "I (2)" } location_room: "Main Area" } o2-archipelago/about/?h=v8.0.1'>about summary refs log tree commit diff stats
path: root/data/maps/four_rooms/rooms/Time Room.txtpb
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name: "Time Room"
display_name: "Time Room"
panels {
  name: "BROODING"
  path: "Panels/Room 4 Time/entry_1"
  clue: "brooding"
  answer: "rage"
  symbols: "age"
}
panels {
  name: "CARE"
  path: "Panels/Room 4 Time/entry_2"
  clue: "care"
  answer: "love"
  symbols: "age"
}
panels {
  name: "LIFE"
  path: "Panels/Room 4 Time/entry_3"
  clue: "life"
  answer: "death"
  symbols: "age"
}
panels {
  name: "SUSPENSE"
  path: "Panels/Room 4 Time/entry_4"
  clue: "suspense"
  answer: "fear"
  symbols: "age"
}
panels {
  name: "PRACTICE"
  path: "Panels/Room 4 Time/entry_5"
  clue: "practice"
  answer: "best"
  symbols: "age"
}
panels {
  name: "WRITING"
  path: "Panels/Room 4 Time/entry_6"
  clue: "writing"
  answer: "poetry"
  symbols: "age"
}
panels {
  name: "HOLE"
  path: "Panels/Room 4 Time/entry_7"
  clue: "hole"
  answer: "grave"
  symbols: "age"
}
panels {
  name: "RHYTHM"
  path: "Panels/Room 4 Time/entry_8"
  clue: "rhythm"
  answer: "dance"
  symbols: "age"
}
ports {
  name: "OWL"
  path: "Components/Warps/worldport4"
  orientation: "north"
}