func on_map_load(root): # Add the mastery to The Charismatic. var collectable_prefab = preload("res://objects/nodes/collectable.tscn") var saver_prefab = preload("res://objects/nodes/saver.tscn") var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") var mastery = collectable_prefab.instantiate() mastery.name = "collectable" mastery.position = Vector3(-17, 2, -29) mastery.rotation_degrees = Vector3(0, 45, 0) mastery.unlock_type = "smiley" mastery.material_override = load("res://assets/materials/gold.material") root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) var usl = usl_prefab.instantiate() usl.name = "unlockSetterListenerMastery" usl.key = "charismatic_mastery" usl.value = "unlocked" usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) root.get_node("/root/scene/Components").add_child.call_deferred(usl) var saver = saver_prefab.instantiate() saver.name = "saver_collectables" saver.type = "collectables" saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) root.get_node("/root/scene").add_child.call_deferred(saver) >main Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/four_rooms/rooms/Intensify Room.txtpb
blob: 2cbb214774d53983ef3eb21f4cf487fba11a6228 (plain) (blame)
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name: "Intensify Room"
panels {
  name: "SMALL"
  path: "Panels/Room 1 Intensify/entry_1"
  clue: "small"
  answer: "tiny"
  symbols: PYRAMID
}
panels {
  name: "LIKE"
  path: "Panels/Room 1 Intensify/entry_2"
  clue: "like"
  answer: "love"
  symbols: PYRAMID
}
panels {
  name: "LARGE"
  path: "Panels/Room 1 Intensify/entry_3"
  clue: "large"
  answer: "huge"
  symbols: PYRAMID
}
panels {
  name: "TERROR"
  path: "Panels/Room 1 Intensify/entry_4"
  clue: "terror"
  answer: "fear"
  symbols: PYRAMID
}
panels {
  name: "BETTER"
  path: "Panels/Room 1 Intensify/entry_5"
  clue: "better"
  answer: "best"
  symbols: PYRAMID
}
panels {
  name: "TURN"
  path: "Panels/Room 1 Intensify/entry_6"
  clue: "turn"
  answer: "spin"
  symbols: PYRAMID
}
panels {
  name: "INJURY"
  path: "Panels/Room 1 Intensify/entry_7"
  clue: "injury"
  answer: "death"
  symbols: PYRAMID
}
panels {
  name: "SWAY"
  path: "Panels/Room 1 Intensify/entry_8"
  clue: "sway"
  answer: "dance"
  symbols: PYRAMID
}
ports {
  name: "IMPRESSIVE"
  path: "Components/Warps/worldport"
  orientation: "south"
}