func on_map_load(root):
# Add the mastery to The Charismatic.
var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
var saver_prefab = preload("res://objects/nodes/saver.tscn")
var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
var mastery = collectable_prefab.instantiate()
mastery.name = "collectable"
mastery.position = Vector3(-17, 2, -29)
mastery.rotation_degrees = Vector3(0, 45, 0)
mastery.unlock_type = "smiley"
mastery.material_override = load("res://assets/materials/gold.material")
root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
var usl = usl_prefab.instantiate()
usl.name = "unlockSetterListenerMastery"
usl.key = "charismatic_mastery"
usl.value = "unlocked"
usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
root.get_node("/root/scene/Components").add_child.call_deferred(usl)
var saver = saver_prefab.instantiate()
saver.name = "saver_collectables"
saver.type = "collectables"
saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
root.get_node("/root/scene").add_child.call_deferred(saver)
>main
blob: 2cbb214774d53983ef3eb21f4cf487fba11a6228 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
name: "Intensify Room"
panels {
name: "SMALL"
path: "Panels/Room 1 Intensify/entry_1"
clue: "small"
answer: "tiny"
symbols: PYRAMID
}
panels {
name: "LIKE"
path: "Panels/Room 1 Intensify/entry_2"
clue: "like"
answer: "love"
symbols: PYRAMID
}
panels {
name: "LARGE"
path: "Panels/Room 1 Intensify/entry_3"
clue: "large"
answer: "huge"
symbols: PYRAMID
}
panels {
name: "TERROR"
path: "Panels/Room 1 Intensify/entry_4"
clue: "terror"
answer: "fear"
symbols: PYRAMID
}
panels {
name: "BETTER"
path: "Panels/Room 1 Intensify/entry_5"
clue: "better"
answer: "best"
symbols: PYRAMID
}
panels {
name: "TURN"
path: "Panels/Room 1 Intensify/entry_6"
clue: "turn"
answer: "spin"
symbols: PYRAMID
}
panels {
name: "INJURY"
path: "Panels/Room 1 Intensify/entry_7"
clue: "injury"
answer: "death"
symbols: PYRAMID
}
panels {
name: "SWAY"
path: "Panels/Room 1 Intensify/entry_8"
clue: "sway"
answer: "dance"
symbols: PYRAMID
}
ports {
name: "IMPRESSIVE"
path: "Components/Warps/worldport"
orientation: "south"
}
|