connections { from_room: "Entry" to_room: "Yellow Vegetable" door { name: "Yellow Animal -> Vegetable" } } connections { from_room: "Yellow Vegetable" to_room: "Orange Vegetable" door { name: "Vegetable Yellow -> Orange" } } connections { from_room: "Orange Vegetable" to_room: "Red Vegetable" door { name: "Vegetable Orange -> Red" } } connections { from_room: "Red Vegetable" to_room: "Red Animal" door { name: "Red Vegetable -> Animal" } } connections { from_room: "Entry" to_room: "Yellow Planet" door { name: "Yellow Town -> Planet" } } connections { from_room: "Yellow Planet" to_room: "Orange Planet" door { name: "Planet Yellow -> Orange" } } connections { from_room: "Orange Planet" to_room: "Red Planet" door { name: "Planet Orange -> Red" } } connections { from_room: "Yellow Planet" to_room: "Green Planet" door { name: "Planet Yellow -> Green" } } connections { from_room: "Entry" to_room: "Green Town" door { name: "Town Yellow -> Green" } } connections { from_room: "Entry" to_room: "Green Animal" door { name: "Animal Yellow -> Green" } } connections { from_room: "Yellow Vegetable" to_room: "Green Vegetable" door { name: "Vegetable Yellow -> Green" } } connections { from_room: "Green Planet" to_room: "Green Town" door { name: "Green Planet -> Town" } } connections { from_room: "Green Town" to_room: "Green Animal" door { name: "Green Town -> Animal" } } connections { from_room: "Green Animal" to_room: "Green Vegetable" door { name: "Green Animal -> Vegetable" } } connections { from_room: "Green Planet" to_room: "Blue Planet" door { name: "Planet Green -> Blue" } } connections { from_room: "Green Town" to_room: "Blue Town" door { name: "Town Green -> Blue" } } connections { from_room: "Green Animal" to_room: "Blue Animal" door { name: "Animal Green -> Blue" } } connections { from_room: "Green Vegetable" to_room: "Blue Vegetable" door { name: "Vegetable Green -> Blue" } } connections { from_room: "Blue Planet" to_room: "Blue Town" door { name: "Blue Planet -> Town" } } connections { from_room: "Blue Town" to_room: "Blue Animal" door { name: "Blue Town -> Animal" } } connections { from_room: "Blue Animal" to_room: "Blue Vegetable" door { name: "Blue Animal -> Vegetable" } } connections { from_room: "Blue Planet" to_room: "Purple Planet" door { name: "Planet Blue -> Purple" } } connections { from_room: "Blue Town" to_room: "Purple Town" door { name: "Town Blue -> Purple" } } connections { from_room: "Blue Animal" to_room: "Purple Animal" door { name: "Animal Blue -> Purple" } } connections { from_room: "Blue Vegetable" to_room: "Purple Vegetable" door { name: "Vegetable Blue -> Purple" } } connections { from_room: "Purple Planet" to_room: "Purple Town" door { name: "Purple Planet -> Town" } } connections { from_room: "Purple Town" to_room: "Purple Animal" door { name: "Purple Town -> Animal" } } connections { from_room: "Purple Animal" to_room: "Purple Vegetable" door { name: "Purple Animal -> Vegetable" } } connections { from_room: "Yellow Planet" to_room: "Green Planet (View)" oneway: true } connections { from_room: "Green Town" to_room: "Green Planet (View)" oneway: true } connections { from_room: "Green Planet" to_room: "Blue Planet (View)" oneway: true } connections { from_room: "Blue Town" to_room: "Blue Planet (View)" oneway: true } connections { from_room: "Blue Planet" to_room: "Purple Planet (View)" oneway: true } connections { from_room: "Purple Town" to_room: "Purple Planet (View)" oneway: true } connections { from_room: "Blue Planet" to_room: "Blue Town (View)" oneway: true } connections { from_room: "Purple Town" to_room: "Blue Town (View)" oneway: true } connections { from_room: "Purple Planet" to_room: "Purple Town (View)" oneway: true } connections { from_room: "Blue Town" to_room: "Purple Town (View)" oneway: true } connections { from_room: "Blue Town" to_room: "Blue Animal (View)" oneway: true } connections { from_room: "Green Animal" to_room: "Blue Animal (View)" oneway: true } connections { from_room: "Blue Animal" to_room: "Purple Animal (View)" oneway: true } connections { from_room: "Purple Vegetable" to_room: "Purple Animal (View)" oneway: true } connections { from_room: "Green Animal" to_room: "Green Vegetable (View)" oneway: true } connections { from_room: "Blue Vegetable" to_room: "Green Vegetable (View)" oneway: true } connections { from_room: "Green Vegetable" to_room: "Blue Vegetable (View)" oneway: true } connections { from_room: "Blue Animal" to_room: "Blue Vegetable (View)" oneway: true } connections { from_room: "Blue Vegetable" to_room: "Purple Vegetable (View)" oneway: true } connections { from_room: "Purple Animal" to_room: "Purple Vegetable (View)" oneway: true } connections { from_room: "Entry" to_room: "Overlook" door { name: "Overlook Door" } } connections { from_room: "Overlook" to_room: "Back Area" door { name: "Exit Door" } } connections { from_room: "Back Area" to_room: "Q2 Room" door { name: "Q2 Door" } } connections { from_room: "Back Area" to_room: "Butterfly Room" door { name: "Butterfly Entrance" } } > 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
name: "Intensify Room"
display_name: "Intensify Room"
panels {
  name: "SMALL"
  path: "Panels/Room 1 Intensify/entry_1"
  clue: "small"
  answer: "tiny"
  symbols: PYRAMID
}
panels {
  name: "LIKE"
  path: "Panels/Room 1 Intensify/entry_2"
  clue: "like"
  answer: "love"
  symbols: PYRAMID
}
panels {
  name: "LARGE"
  path: "Panels/Room 1 Intensify/entry_3"
  clue: "large"
  answer: "huge"
  symbols: PYRAMID
}
panels {
  name: "TERROR"
  path: "Panels/Room 1 Intensify/entry_4"
  clue: "terror"
  answer: "fear"
  symbols: PYRAMID
}
panels {
  name: "BETTER"
  path: "Panels/Room 1 Intensify/entry_5"
  clue: "better"
  answer: "best"
  symbols: PYRAMID
}
panels {
  name: "TURN"
  path: "Panels/Room 1 Intensify/entry_6"
  clue: "turn"
  answer: "spin"
  symbols: PYRAMID
}
panels {
  name: "INJURY"
  path: "Panels/Room 1 Intensify/entry_7"
  clue: "injury"
  answer: "death"
  symbols: PYRAMID
}
panels {
  name: "SWAY"
  path: "Panels/Room 1 Intensify/entry_8"
  clue: "sway"
  answer: "dance"
  symbols: PYRAMID
}
ports {
  name: "IMPRESSIVE"
  path: "Components/Warps/worldport"
  orientation: "south"
}