doors { name: "Right Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "EYE" } panels { room: "Main Area" name: "SIGHT" } panels { room: "Main Area" name: "SHY" } panels { room: "Main Area" name: "QUITE" } location_room: "Main Area" } doors { name: "W2 Room Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Middle Room" name: "RIDDLE" } panels { room: "Middle Room" name: "FELLOW" } panels { room: "Middle Room" name: "YELLOW" } panels { room: "Middle Room" name: "FIDDLE" } location_room: "Middle Room" } doors { name: "Cyan Doors" type: EVENT switches: "double_letters" } doors { name: "Sun Temple Entrance" type: EVENT panels { room: "Exit Room 3" name: "ENTER" } } doors { name: "Exit Door 1" type: EVENT panels { room: "Main Area" name: "PHASE" } panels { room: "Main Area" name: "SCALE" } panels { room: "Main Area" name: "WAYS" } panels { room: "Main Area" name: "TRAIL" } } doors { name: "Exit Door 2" type: EVENT panels { room: "Exit Room 2" name: "FOUR" } panels { room: "Exit Room 2" name: "MINE" } panels { room: "Exit Room 2" name: "DOOR" } panels { room: "Exit Room 2" name: "WINE" } } doors { name: "I Entered" type: EVENT keyholders { room: "Main Area" name: "I" key: "i" } } doors { name: "Control Center Entrance" type: EVENT panels { room: "Control Center Entrance" name: "RETURN" } } doors { name: "V1 Door" type: EVENT panels { room: "Right Area" name: "QUIET" } panels { room: "Right Area" name: "DIET" } panels { room: "Right Area" name: "FOURTH" } panels { room: "Right Area" name: "FORTH" } } doors { name: "Control Center Orange Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_6" control_center_color: "orange" } doors { name: "W2 Door" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "V Keyholder" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "W Keyholder" type: EVENT panels { room: "Unsymmetry Room" name: "UNINTERESTED" } panels { room: "Unsymmetry Room" name: "IMPARTIAL" } panels { room: "Unsymmetry Room" name: "ENTERTAIN" } panels { room: "Unsymmetry Room" name: "CONFUSE" } panels { room: "Unsymmetry Room" name: "UNLUCKY" } panels { room: "Unsymmetry Room" name: "UNEXPECTED" } panels { room: "Unsymmetry Room" name: "UNIRONIC" } panels { room: "Unsymmetry Room" name: "ACCIDENTAL" } panels { room: "Unsymmetry Room" name: "COMPLETE" } panels { room: "Unsymmetry Room" name: "ENROLL" } panels { room: "Unsymmetry Room" name: "ACCEPT" } panels { room: "Unsymmetry Room" name: "DISPROVE" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" } panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" } } doors { name: "Let Untrue Tie" type: LOCATION_ONLY panels { room: "Main Area" name: "COUP" } panels { room: "Main Area" name: "FLEW" } panels { r
name: "Hallway"
panels {
name: "SUSPICION"
path: "Panels/Reward Room/reward_1"
clue: "suspicion"
answer: "hunch"
symbols: SUN
}
panels {
name: "HUNCHBACK"
path: "Panels/Reward Room/reward_2"
clue: ""
answer: "hunchback"
}