#include "container.h" #include #include "util/naming.h" namespace com::fourisland::lingo2_archipelago { uint64_t Container::FindOrAddMap(std::string map_name) { auto it = map_id_by_name_.find(map_name); if (it == map_id_by_name_.end()) { uint64_t new_id = all_objects_.maps_size(); Map* map = all_objects_.add_maps(); map->set_id(new_id); map->set_name(map_name); map_id_by_name_[map_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddRoom(std::optional map_name, std::string room_name, std::optional map_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << room_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } auto& map_container = room_id_by_map_room_names_[*map_name]; auto it = map_container.find(room_name); if (it == map_container.end()) { uint64_t new_id = all_objects_.rooms_size(); Room* room = all_objects_.add_rooms(); room->set_id(new_id); room->set_map_id(FindOrAddMap(*map_name)); room->set_name(room_name); map_container[room_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPainting( std::optional map_name, std::optional room_name, std::string painting_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << painting_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << painting_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = painting_id_by_map_room_painting_names_[*map_name][*room_name]; auto it = room_container.find(painting_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.paintings_size(); PaintingData* painting = all_objects_.add_paintings(); painting->set_id(new_id); painting->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); painting->set_name(painting_name); room_container[painting_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPort(std::optional map_name, std::optional room_name, std::string port_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << port_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << port_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = port_id_by_map_room_port_names_[*map_name][*room_name]; auto it = room_container.find(port_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.ports_size(); Port* port = all_objects_.add_ports(); port->set_id(new_id); port->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); port->set_name(port_name); room_container[port_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPanel(std::optional map_name, std::optional room_name, std::string panel_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << panel_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << panel_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = panel_id_by_map_room_panel_names_[*map_name][*room_name]; auto it = room_container.find(panel_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.panels_size(); PanelData* panel = all_objects_.add_panels(); panel->set_id(new_id); panel->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); panel->set_name(panel_name); room_container[panel_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddLetter(std::string key, bool level2) { std::string letter_name = GetLetterName(key, level2); auto it = letter_id_by_name_.find(letter_name); if (it == letter_id_by_name_.end()) { uint64_t new_id = all_objects_.letters_size(); Letter* letter = all_objects_.add_letters(); letter->set_id(new_id); letter->set_key(key); if (level2) { letter->set_level2(level2); } letter_id_by_name_[letter_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindLetterByName(std::string letter_name) { auto it = letter_id_by_name_.find(letter_name); if (it == letter_id_by_name_.end()) { std::cout << "Could not find letter by name: " << letter_name << std::endl; exit(2); } else { return it->second; } } uint64_t Container::FindOrAddEnding(std::string ending_name) { auto it = ending_id_by_name_.find(ending_name); if (it == ending_id_by_name_.end()) { uint64_t new_id = all_objects_.endings_size(); Ending* ending = all_objects_.add_endings(); ending->set_id(new_id); ending->set_name(ending_name); ending_id_by_name_[ending_n
name: "Examples Room"
display_name: "Examples Room"
panels {
  name: "SIZE"
  path: "Panels/Room 2 Examples/entry_1"
  clue: "size"
  answer: "tiny"
  symbols: "example"
}
panels {
  name: "EMOTION"
  path: "Panels/Room 2 Examples/entry_2"
  clue: "emotion"
  answer: "love"
  symbols: "example"
}
panels {
  name: "SIZE"
  path: "Panels/Room 2 Examples/entry_3"
  clue: "size"
  answer: "huge"
  symbols: "example"
}
panels {
  name: "EMOTION"
  path: "Panels/Room 2 Examples/entry_4"
  clue: "emotion"
  answer: "fear"
  symbols: "example"
}
panels {
  name: "SUPERLATIVE"
  path: "Panels/Room 2 Examples/entry_5"
  clue: "superlative"
  answer: "best"
  symbols: "example"
}
panels {
  name: "SONNET"
  path: "Panels/Room 2 Examples/entry_6"
  clue: "sonnet"
  answer: "poem"
  symbols: "example"
}
panels {
  name: "URN"
  path: "Panels/Room 2 Examples/entry_7"
  clue: "urn"
  answer: "grave"
  symbols: "example"
}
panels {
  name: "ART"
  path: "Panels/Room 2 Examples/entry_8"
  clue: "art"
  answer: "dance"
  symbols: "example"
}
ports {
  name: "DAEDALUS"
  path: "Components/Warps/worldport2"
  orientation: "north"
}