doors { name: "First Floor Puzzles" type: LOCATION_ONLY panels { room: "First Floor" name: "RIDE" } panels { room: "First Floor" name: "PROD" } panels { room: "First Floor" name: "WARM" } panels { room: "First Floor" name: "COLLEGE" } panels { room: "First Floor" name: "HER" } panels { room: "First Floor" name: "CRAM" } panels { room: "First Floor" name: "CUP" } panels { room: "First Floor" name: "IRONY" } panels { room: "First Floor" name: "IRE" } panels { room: "First Floor" name: "ADULT" } panels { room: "First Floor" name: "CALF" } panels { room: "First Floor" name: "BUTTER" } location_room: "First Floor" } doors { name: "First Floor Door" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "First Floor" name: "RIDE" } panels { room: "First Floor" name: "PROD" } panels { room: "First Floor" name: "WARM" } panels { room: "First Floor" name: "COLLEGE" } panels { room: "First Floor" name: "HER" } panels { room: "First Floor" name: "CRAM" } panels { room: "First Floor" name: "CUP" } panels { room: "First Floor" name: "IRONY" } panels { room: "First Floor" name: "IRE" } panels { room: "First Floor" name: "ADULT" } panels { room: "First Floor" name: "CALF" } panels { room: "First Floor" name: "BUTTER" } complete_at: 1 } doors { name: "Second Floor Puzzles" type: LOCATION_ONLY panels { room: "Tower" name: "RHINO" } panels { room: "Tower" name: "FISH" } panels { room: "Tower" name: "LINEAGE" } panels { room: "Tower" name: "GRUMPY" } panels { room: "Tower" name: "ZEBRA" } panels { room: "Tower" name: "SLID" } panels { room: "Tower" name: "FUEL" } panels { room: "Tower" name: "DOUGH" } panels { room: "Tower" name: "LIQUID" } panels { room: "Tower" name: "ICE" } panels { room: "Tower" name: "FLEECE" } panels { room: "Tower" name: "NEED" } panels { room: "Tower" name: "ANNOY (1)" } panels { room: "Tower" name: "ANNOY (2)" } panels { room: "Tower" name: "GIGGLING" } location_room: "Tower" } doors { name: "Third Floor Puzzles" type: LOCATION_ONLY panels { room: "Tower" name: "MINUSCULE" } panels { room: "Tower" name: "TYPEWRITER" } panels { room: "Tower" name: "READJUST" } panels { room: "Tower" name: "REINDICT" } panels { room: "Tower" name: "COPYRIGHT" } panels { room: "Tower" name: "CONTINENT" } panels { room: "Tower" name: "FOOT" } panels { room: "Tower" name: "EYE" } panels { room: "Tower" name: "RIVER" } panels { room: "Tower" name: "NUCLEUS" } panels { room: "Tower" name: "MIX (1)" } panels { room: "Tower" name: "HEAL" } panels { room: "Tower" name: "SCREW" } panels { room: "Tower" name: "FLY" } panels { room: "Tower" name: "MIX (2)" } location_room: "Tower" } doors { name: "Fourth Floor Puzzles" type: LOCATION_ONLY panels { room: "Tower" name: "BARE" } panels { room: "Tower" name: "CANON" } panels { room: "Tower" name: "DUCTS" } panels { room: "Tower" name: "COY" } panels { room: "Tower" name: "LYNX" } panels { room: "Tower" name: "SCENTS (1)" } panels { room: "Tower" name: "SCENTS (2)" } panels { room: "Tower" name: "SEIZE (1)" } panels { room: "Tower" name: "SEIZE (2)" } panels { room: "Tower" name: "THROWN" } location_room: "Tower" } doors { name: "Fifth Floor Puzzles" type: LOCATION_ONLY panels { room: "Tower" name: "FUND" } panels { room: "Tower" name: "ENVELOPE" } panels { room: "Tower" name: "ROTE" } panels { room: "Tower" name: "ENVELOPES" } panels { room: "Tower" name: "ERECTS" } panels { room: "Tower" name: "HIDE (1)" } panels { room: "Tower" name: "HUE" } panels { room: "Tower" name: "CRUST" } panels { room: "Tower" name: "HIDE (2)" } panels { room: "Tower" name: "BETTER" } location_room: "Tower" } doors { name: "Colors Panel" type: EVENT panels { room: "First Floor" name: "RIDE" } panels { room: "First Floor" name: "PROD" } panels { room: "First Floor" name: "WARM" } panels { room: "First Floor" name: "COLLEGE" } panels { room: "First Floor" name: "HER" } panels { room: "First Floor" name: "CRAM" } panels { room: "First Floor" name: "CUP" } panels { room: "First Floor" name: "IRONY" } panels { room: "First Floor" name: "IRE" } panels { room: "First Floor" name: "ADULT" } panels { room: "First Floor" name: "CALF" } panels { room: "First Floor" name: "BUTTER" } panels { room: "Tower" name: "RHINO" } panels { room: "Tower" name: "FISH" } panels { room: "Tower" name: "LINEAGE" } panels { room: "Tower" name: "GRUMPY" } panels { room: "Tower" name: "ZEBRA" } panels { room: "Tower" name: "SLID" } panels { room: "Tower" name: "FUEL" } panels { room: "Tower" name: "DOUGH" } panels { room: "Tower" name: "LIQUID" } panels { room: "Tower" name: "ICE" } panels { room: "Tower" name: "FLEECE" } panels { room: "Tower" name: "NEED" } panels { room: "Tower" name: "ANNOY (1)" } panels { room: "Tower" name: "ANNOY (2)" } panels { room: "Tower" name: "GIGGLING" } panels { room: "Tower" name: "MINUSCULE" } panels { room: "Tower" name: "TYPEWRITER" } panels { room: "Tower" name: "READJUST" } panels { room: "Tower" name: "REINDICT" } panels { room: "Tower" name: "COPYRIGHT" } panels { room: "Tower" name: "CONTINENT" } panels { room: "Tower" name: "FOOT" } panels { room: "Tower" name: "EYE" } panels { room: "Tower" name: "RIVER" } panels { room: "Tower" name: "NUCLEUS" } panels { room: "Tower" name: "MIX (1)" } panels { room: "Tower" name: "HEAL" } panels { room: "Tower" name: "SCREW" } panels { room: "Tower" name: "FLY" } panels { room: "Tower" name: "MIX (2)" } panels { room: "Tower" name: "BARE" } panels { room: "Tower" name: "CANON" } panels { room: "Tower" name: "DUCTS" } panels { room: "Tower" name: "COY" } panels { room: "Tower" name: "LYNX" } panels { room: "Tower" name: "SCENTS (1)" } panels { room: "Tower" name: "SCENTS (2)" } panels { room: "Tower" name: "SEIZE (1)" } panels { room: "Tower" name: "SEIZE (2)" } panels { room: "Tower" name: "THROWN" } panels { room: "Tower" name: "FUND" } panels { room: "Tower" name:
doors {
  name: "Intensify Door"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Intensify Room" name: "SMALL" }
  panels { room: "Intensify Room" name: "LIKE" }
  panels { room: "Intensify Room" name: "LARGE" }
  panels { room: "Intensify Room" name: "TERROR" }
  panels { room: "Intensify Room" name: "BETTER" }
  panels { room: "Intensify Room" name: "TURN" }
  panels { room: "Intensify Room" name: "INJURY" }
  panels { room: "Intensify Room" name: "SWAY" }
  location_room: "Intensify Room"
  location_name: "Intensify Room"
}
doors {
  name: "Examples Door"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Examples Room" name: "SIZE (1)" }
  panels { room: "Examples Room" name: "EMOTION (1)" }
  panels { room: "Examples Room" name: "SIZE (2)" }
  panels { room: "Examples Room" name: "EMOTION (2)" }
  panels { room: "Examples Room" name: "SUPERLATIVE" }
  panels { room: "Examples Room" name: "SONNET" }
  panels { room: "Examples Room" name: "URN" }
  panels { room: "Examples Room" name: "ART" }
  location_room: "Examples Room"
  location_name: "Examples Room"
}
doors {
  name: "Synonyms Door"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Synonyms Room" name: "MINUTE" }
  panels { room: "Synonyms Room" name: "ADORE" }
  panels { room: "Synonyms Room" name: "MASSIVE" }
  panels { room: "Synonyms Room" name: "FRIGHT" }
  panels { room: "Synonyms Room" name: "SURPASS" }
  panels { room: "Synonyms Room" name: "VERSE" }
  panels { room: "Synonyms Room" name: "SERIOUS" }
  panels { room: "Synonyms Room" name: "FURY" }
  location_room: "Synonyms Room"
  location_name: "Synonyms Room"
}
doors {
  name: "Time Door"
  type: STANDARD
  receivers: "Components/Doors/entry_4"
  panels { room: "Time Room" name: "BROODING" }
  panels { room: "Time Room" name: "CARE" }
  panels { room: "Time Room" name: "LIFE" }
  panels { room: "Time Room" name: "SUSPENSE" }
  panels { room: "Time Room" name: "PRACTICE" }
  panels { room: "Time Room" name: "WRITING" }
  panels { room: "Time Room" name: "HOLE" }
  panels { room: "Time Room" name: "RHYTHM" }
  location_room: "Time Room"
  location_name: "Time Room"
}
doors {
  name: "A2 Door"
  type: STANDARD
  receivers: "Components/Doors/entry_6"
  panels { room: "Hallway" name: "SUSPICION" }
  location_room: "Hallway"
}
doors {
  name: "Keyholder Door"
  type: STANDARD
  receivers: "Components/Doors/entry_5"
  panels { room: "Hallway" name: "HUNCHBACK" }
  location_room: "Hallway"
}