name: "B Room" letters { key: "b" path: "Components/Collectables/b" } paintings { name: "SPIRAL" path: "Meshes/spiral" # TODO: This is too high up to enter. It's also a hint painting. exit_only: true } # TODO: Should these two be independent for shuffling purposes, or always tied # to the Main Area's port? ports { name: "MID" path: "Components/Warps/worldport4" orientation: "south" # This port is in the room immediately after solving the B puzzles, which # means it seems like it would be inaccessible if you enter the map from the # painting or from the final port, but entering the O or R areas brings you # back to the beginning. } ports { name: "FINAL" path: "Components/Warps/worldport5" orientation: "south" } od='get'> Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Zoo E.txtpb
blob: 3195623bc9c53e138b231640d4477f9c59de5590 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
name: "Zoo E"
panel_display_name: "Zoo"
panels {
  name: "WING"
  path: "Panels/V Maze/four_1"
  clue: "wing"
  answer: "bat"
  symbols: BOXES
}
panels {
  name: "WHISKER"
  path: "Panels/V Maze/four_2"
  clue: "whisker"
  answer: "cat"
  symbols: BOXES
}
panels {
  name: "CLAW"
  path: "Panels/V Maze/four_3"
  clue: "claw"
  answer: "cat"
  symbols: BOXES
}
panels {
  name: "FUR"
  path: "Panels/V Maze/four_4"
  clue: "fur"
  answer: "bat"
  symbols: BOXES
}