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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}
1/panel_2" clue: "fish" answer: "fish" } panels { name: "SHEEP" path: "Panels/Room 1/panel_3" clue: "sheep" answer: "sheep" required_door { name: "Double Letter Panel Blockers" } } panels { name: "KOI" path: "Panels/Room 1/panel_4" clue: "koi" answer: "koi" } panels { name: "TUNA" path: "Panels/Room 1/panel_5" clue: "tuna" answer: "tuna" } ports { name: "ENTRY" display_name: "First Room Entrance" path: "Components/Warps/worldport" destination { x: -10 y: 0 z: 10 } rotation: 0 }