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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}
lass="highlight">
name: "Black Hex"
panel_display_name: "Northwest Area"
panels {
  name: "HIDE"
  path: "Panels/Hexes/black_1"
  clue: "hide"
  answer: "seek"
  symbols: SUN
}
panels {
  name: "ORDER"
  path: "Panels/Hexes/black_2"
  clue: "order"
  answer: "chaos"
  symbols: SUN
}
panels {
  name: "TOWER"
  path: "Panels/Hexes/black_3"
  clue: "tower"
  answer: "our"
  symbols: ZERO
}
panels {
  name: "MAZE"
  path: "Panels/Hexes/black_4"
  clue: "maze"
  answer: "ways"
  symbols: ZERO
}
panels {
  name: "CLUES"
  path: "Panels/Hexes/black_5"
  clue: "clues"
  answer: "zoos"
  symbols: ZERO
}
panels {
  name: "SECRET"
  path: "Panels/Hexes/black_6"
  clue: "secret"
  answer: "secrets"
  symbols: PLANET
}
panels {
  name: "BARK"
  path: "Panels/V Maze/door_2"
  clue: "bark"
  answer: "tree"
  symbols: BOXES
  # visible through the tinted door
}