name: "Puzzle Room" panels { name: "LIONESS" path: "Panels/entry_1" clue: "lioness" answer: "lion" symbols: GENDER } panels { name: "QUEEN" path: "Panels/entry_2" clue: "queen" answer: "king" symbols: GENDER } panels { name: "SOPRANO" path: "Panels/entry_3" clue: "soprano" answer: "tenor" symbols: GENDER } panels { name: "AUNT" path: "Panels/entry_4" clue: "aunt" answer: "uncle" symbols: GENDER } panels { name: "SON" path: "Panels/entry_5" clue: "son" answer: "daughter" symbols: GENDER } panels { name: "BASS" path: "Panels/entry_6" clue: "bass" answer: "alto" symbols: GENDER } panels { name: "FATHER" path: "Panels/entry_7" clue: "father" answer: "mother" symbols: GENDER } panels { name: "ROOSTER" path: "Panels/entry_8" clue: "rooster" answer: "hen" symbols: GENDER } ports { name: "BETWEEN" path: "Components/Warps/worldport" } '> Randomizer for LINGO 2 using Archipelago Multiworld
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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}