name: "B2 Back Room" display_name: "B2 Room" letters { key: "b" level2: true path: "Components/Collectables/collectable" } paintings { name: "EYES2" path: "Components/Paintings/eyes2" orientation: "east" } paintings { name: "EYES3" path: "Components/Paintings/eyes3" orientation: "west" } s/daedalus/rooms/White Hallway From Entry.txtpb?h=v7.2.0' type='application/atom+xml'/>
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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}