name: "Composite Room NW"
display_name: "Composite Room"
panels {
name: "BEHOUSE"
path: "Panels/Combo Room NW/panel_1"
clue: "behouse"
answer: "bedroom"
symbols: SPARKLES
symbols: BOXES
}
panels {
name: "BRAKESTEADY"
path: "Panels/Combo Room NW/panel_2"
clue: "brakesteady"
answer: "breakfast"
symbols: ZERO
symbols: PYRAMID
}
panels {
name: "DEATHSHORT"
path: "Panels/Combo Room NW/panel_3"
clue: "deathshort"
answer: "lifelong"
symbols: SUN
}
panels {
name: "PLUMPFAMILY"
path: "Panels/Combo Room NW/panel_4"
clue: "plumpfamily"
answer: "pumpkin"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "SHEEPBOOK"
path: "Panels/Combo Room NW/panel_5"
clue: "sheepbook"
answer: "rampage"
symbols: BOXES
symbols: GENDER
}
panels {
name: "LAIDIN"
path: "Panels/Combo Room NW/panel_6"
clue: "laidin"
answer: "layout"
symbols: SUN
symbols: AGE
}
panels {
name: "FOGIRON"
path: "Panels/Combo Room NW/panel_7"
clue: "fogiron"
answer: "mistrust"
symbols: SUN
symbols: AGE
}
panels {
name: "MOONSENT"
path: "Panels/Combo Room NW/panel_8"
clue: "moonsent"
answer: "sunset"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "FAIRWATER"
path: "Panels/Combo Room NW/panel_9"
clue: "fairwater"
answer: "justice"
symbols: SUN
symbols: CROSS
}
panels {
name: "PLEADOUT"
path: "Panels/Combo Room NW/panel_10"
clue: "pleadout"
answer: "begin"
symbols: SUN
}
panels {
name: "OUTGARDEN"
path: "Panels/Combo Room NW/panel_11"
clue: "outgarden"
answer: "intend"
symbols: SUN
}
panels {
name: "HELLOTALE"
path: "Panels/Combo Room NW/panel_12"
clue: "hellotale"
answer: "history"
symbols: SUN
}
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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
name: "ENTRY"
path: "Components/Warps/Worldports/worldport10"
}
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