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name: "White Hallway From Entry"
display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}
: SOUND proxies { answer: "snake" path: "Panels/Snake Room/snake_2" } proxies { answer: "cat" path: "Panels/Snake Room/snake_3" } } panels { name: "SQUEAK" path: "Panels/Snake Room/snake_4" clue: "squeak" answer: "emosu" symbols: SOUND proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" } proxies { answer: "bat" path: "Panels/Snake Room/snake_6" } required_door { name: "Snake Room First Door" } } panels { name: "BUZZ" path: "Panels/Snake Room/snake_7" clue: "buzz" answer: "bee" symbols: SOUND proxies { answer: "fly" path: "Panels/Snake Room/snake_8" } required_door { name: "Snake Room Second Door" } } panels { name: "BARK" path: "Panels/Snake Room/snake_9" clue: "bark" answer: "dog" symbols: SOUND proxies { answer: "seal" path: "Panels/Snake Room/snake_10" } required_door { name: "Snake Room Third Door" } } paintings { name: "SNAKE2" path: "Components/Paintings/Group3/snake2" } # The other paintings in here are not usable because they are behind panels.