# TODO: gallery painting
doors {
name: "Double Letter Panel Blockers"
type: ITEM_ONLY
receivers: "Panels/Room 1/panel_3/visibilityListener"
receivers: "Panels/Room 2/panel_3/visibilityListener"
# TODO: honestly idk if this should even exist
switches: "double_letters"
}
doors {
name: "Second Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "First Room" name: "KOI" }
location_room: "First Room"
}
doors {
name: "Third Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Second Room" name: "KOI" }
location_room: "Second Room"
}
doors {
name: "S1 Door"
type: LOCATION_ONLY
receivers: "Components/Doors/entry_3"
panels { room: "Third Room" name: "CULTS" }
panels { room: "Third Room" name: "TURNS" }
panels { room: "Third Room" name: "COINS" }
panels { room: "Third Room" name: "INKS" }
panels { room: "Third Room" name: "KNOTS" }
panels { room: "Third Room" name: "LINKS" }
panels { room: "Third Room" name: "LOCKS" }
panels { room: "Third Room" name: "TOUCHES" }
panels { room: "Third Room" name: "KOI" }
location_room: "Third Room"
}
doors {
name: "Colorful Entrance"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
location_room: "First Room"
}
doors {
name: "Congruent Entrance"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
location_room: "Second Room"
}
doors {
name: "Double Sided Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_4"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
}
ect name='qt'>
blob: fdf8f9a99b2b03b1523f80bc0bd2ee98c16a0568 (
plain) (
blame)
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name: "West Spire"
display_name: "West Area"
panels {
name: "MISSING"
path: "Panels/Entry/wb_5"
clue: "missing"
answer: "lost"
symbols: SUN
}
panels {
name: "BYE"
path: "Panels/Entry/wb_4"
clue: "bye"
answer: "lamb"
symbols: QUESTION
}
panels {
name: "CUT"
path: "Panels/Pairs Room/pairs_1"
clue: "cut"
answer: "chop"
symbols: SUN
}
panels {
name: "STONES"
path: "Panels/Pairs Room/pairs_2"
clue: "stones"
answer: "sticks"
symbols: QUESTION
}
panels {
name: "CONCEALED"
path: "Panels/Entry/entry_4"
clue: "concealed"
answer: "hidden"
symbols: SUN
}
panels {
name: "CAW"
path: "Panels/Gold/gold_2"
clue: "caw"
answer: "rooster"
symbols: SOUND
}
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