# TODO: gallery painting doors { name: "Double Letter Panel Blockers" type: ITEM_ONLY receivers: "Panels/Room 1/panel_3/visibilityListener" receivers: "Panels/Room 2/panel_3/visibilityListener" # TODO: honestly idk if this should even exist switches: "double_letters" } doors { name: "Second Room Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "First Room" name: "KOI" } location_room: "First Room" } doors { name: "Third Room Entrance" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Second Room" name: "KOI" } location_room: "Second Room" } doors { name: "S1 Door" type: LOCATION_ONLY receivers: "Components/Doors/entry_3" panels { room: "Third Room" name: "CULTS" } panels { room: "Third Room" name: "TURNS" } panels { room: "Third Room" name: "COINS" } panels { room: "Third Room" name: "INKS" } panels { room: "Third Room" name: "KNOTS" } panels { room: "Third Room" name: "LINKS" } panels { room: "Third Room" name: "LOCKS" } panels { room: "Third Room" name: "TOUCHES" } panels { room: "Third Room" name: "KOI" } location_room: "Third Room" } doors { name: "Colorful Entrance" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "First Room" name: "BISON" } panels { room: "First Room" name: "FISH" } panels { room: "First Room" name: "SHEEP" } panels { room: "First Room" name: "KOI" } panels { room: "First Room" name: "TUNA" } location_room: "First Room" } doors { name: "Congruent Entrance" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Second Room" name: "BISON" } panels { room: "Second Room" name: "FISH" } panels { room: "Second Room" name: "SHEEP" } panels { room: "Second Room" name: "KOI" } panels { room: "Second Room" name: "TUNA" } location_room: "Second Room" } doors { name: "Double Sided Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "First Room" name: "BISON" } panels { room: "First Room" name: "FISH" } panels { room: "First Room" name: "SHEEP" } panels { room: "First Room" name: "KOI" } panels { room: "First Room" name: "TUNA" } panels { room: "Second Room" name: "BISON" } panels { room: "Second Room" name: "FISH" } panels { room: "Second Room" name: "SHEEP" } panels { room: "Second Room" name: "KOI" } panels { room: "Second Room" name: "TUNA" } } ect name='qt'>
path: root/data/maps/daedalus/rooms/West Spire.txtpb
blob: fdf8f9a99b2b03b1523f80bc0bd2ee98c16a0568 (plain) (blame)
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name: "West Spire"
display_name: "West Area"
panels {
  name: "MISSING"
  path: "Panels/Entry/wb_5"
  clue: "missing"
  answer: "lost"
  symbols: SUN
}
panels {
  name: "BYE"
  path: "Panels/Entry/wb_4"
  clue: "bye"
  answer: "lamb"
  symbols: QUESTION
}
panels {
  name: "CUT"
  path: "Panels/Pairs Room/pairs_1"
  clue: "cut"
  answer: "chop"
  symbols: SUN
}
panels {
  name: "STONES"
  path: "Panels/Pairs Room/pairs_2"
  clue: "stones"
  answer: "sticks"
  symbols: QUESTION
}
panels {
  name: "CONCEALED"
  path: "Panels/Entry/entry_4"
  clue: "concealed"
  answer: "hidden"
  symbols: SUN
}
panels {
  name: "CAW"
  path: "Panels/Gold/gold_2"
  clue: "caw"
  answer: "rooster"
  symbols: SOUND
}