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path: root/data/maps/daedalus/rooms/Welcome Back Exit.txtpb
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name: "Welcome Back Exit"
panel_display_name: "Central"
panels {
  name: "WELCOME"
  path: "Panels/Entry/wb_1"
  clue: "welcome"
  answer: "welcome"
  symbols: QUESTION
  proxies { answer: "back" path: "Panels/Entry/wb_proxy" }
  display_name: "WELCOME (White)"
}
#fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
---
  - room: Second Room
    door: Exit Door
  - room: Crossroads
    door: Tower Entrance
  - room: Orange Tower Fourth Floor
    door: Hot Crusts Door
  - room: Outside The Initiated
    door: Shortcut to Hub Room
  - room: Orange Tower First Floor
    door: Shortcut to Hub Room
  - room: Directional Gallery
    door: Shortcut to The Undeterred
  - room: Orange Tower First Floor
    door: Salt Pepper Door
  - room: Hub Room
    door: Crossroads Entrance
  - room: Champion's Rest
    door: Shortcut to The Steady
  - room: The Bearer
    door: Shortcut to The Bold
  - room: Art Gallery
    door: Exit
  - room: The Tenacious
    door: Shortcut to Hub Room
  - room: Outside The Agreeable
    door: Tenacious Entrance