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path: root/data/maps/daedalus/rooms/U2 Prize.txtpb
blob: 571b0c8243846ba4922fd130ccc607786e466178 (plain) (blame)
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name: "U2 Prize"
panel_display_name: "U2 Room"
letters {
  key: "u"
  level2: true
  path: "Components/Collectables/collectable3"
}
or: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends Node2D

const RADIUS = 48

var _font


func _ready():
	_font = load("res://assets/fonts/Lingo2.ttf")


func _draw():
	draw_circle(Vector2.ZERO, RADIUS, Color(1.0, 1.0, 1.0, 0.8), true)
	draw_circle(Vector2.ZERO, RADIUS, Color.BLACK, false)
	draw_string(
		_font,
		Vector2(-4, -RADIUS * 3.0 / 4.0),
		"N",
		HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
		-1,
		16,
		Color.BLACK
	)
	draw_set_transform(Vector2.ZERO, PI / 2)
	draw_string(
		_font,
		Vector2(-4, -RADIUS * 3.0 / 4.0),
		"E",
		HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
		-1,
		16,
		Color.BLACK
	)
	draw_set_transform(Vector2.ZERO, PI)
	draw_string(
		_font,
		Vector2(-4, -RADIUS * 3.0 / 4.0),
		"S",
		HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
		-1,
		16,
		Color.BLACK
	)
	draw_set_transform(Vector2.ZERO, PI * 3.0 / 2.0)
	draw_string(
		_font,
		Vector2(-4, -RADIUS * 3.0 / 4.0),
		"W",
		HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
		-1,
		16,
		Color.BLACK
	)
	draw_set_transform(Vector2.ZERO)
	draw_colored_polygon(
		PackedVector2Array(
			[Vector2(0, -RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)]
		),
		Color.RED
	)
	draw_colored_polygon(
		PackedVector2Array(
			[Vector2(0, RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)]
		),
		Color.GRAY
	)