// // GameConfig.h // Cart Collect // // Created by iD Student Account on 7/18/11. // Copyright __MyCompanyName__ 2011. All rights reserved. // #ifndef __GAME_CONFIG_H #define __GAME_CONFIG_H // // Supported Autorotations: // None, // UIViewController, // CCDirector // #define kGameAutorotationNone 0 #define kGameAutorotationCCDirector 1 #define kGameAutorotationUIViewController 2 // // Define here the type of autorotation that you want for your game // // 3rd generation and newer devices: Rotate using UIViewController. Rotation should be supported on iPad apps. // TIP: // To improve the performance, you should set this value to "kGameAutorotationNone" or "kGameAutorotationCCDirector" #if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR #define GAME_AUTOROTATION kGameAutorotationUIViewController // ARMv6 (1st and 2nd generation devices): Don't rotate. It is very expensive #elif __arm__ #define GAME_AUTOROTATION kGameAutorotationNone // Ignore this value on Mac #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #else #error(unknown architecture) #endif #endif // __GAME_CONFIG_H efactor'>loc-refactor Randomizer for LINGO 2 using Archipelago Multiworld
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name: "Tree Entrance"
display_name: "Outside Pumpkin"
panels {
  name: "RAT"
  path: "Panels/Hexes/lime_1"
  clue: "rat"
  answer: "rated"
  symbols: SPARKLES
}
panels {
  name: "DIFFERENCE"
  path: "Panels/Hexes/lime_2"
  clue: "difference"
  answer: "some"
  symbols: SUN
  symbols: ZERO
}
panels {
  name: "LEANS"
  path: "Panels/Hexes/lime_3"
  clue: "leans"
  answer: "aliens"
  symbols: SPARKLES
  symbols: ZERO
}
panels {
  name: "QUESTION"
  path: "Panels/Hexes/lime_4"
  clue: "question"
  answer: "what"
  symbols: EXAMPLE
}
panels {
  name: "WHERE"
  path: "Panels/Hexes/lime_5"
  clue: "where"
  answer: "are"
  symbols: SPARKLES
  symbols: AGE
}
panels {
  name: "SUNDER"
  path: "Panels/Hexes/lime_6"
  clue: "sunder"
  answer: "over"
  symbols: SUN
  symbols: SPARKLES
}
ports {
  name: "TREE"
  path: "Components/Warps/Worldports/worldport12"
}