doors { name: "Snake Room First Door" type: EVENT panels { room: "Snake Room" name: "HISS" answer: "cat" } } doors { name: "Snake Room Second Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } } doors { name: "Snake Room Third Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } panels { room: "Snake Room" name: "BUZZ" answer: "fly" } } doors { name: "West Sticks And Stones Door" type: EVENT panels { room: "West Castle Area" name: "SKELETON" } } doors { name: "Castle West Hider" type: EVENT panels { room: "West Castle Area" name: "SONG (1)" } panels { room: "West Castle Area" name: "FACE" } } doors { name: "Castle South Hider" type: EVENT panels { room: "South Castle Area" name: "AN" } panels { room: "South Castle Area" name: "OFFER" } panels { room: "South Castle Area" name: "VILLAGE" } panels { room: "South Castle Area" name: "BEFORE" } panels { room: "South Castle Area" name: "LAIR" } } doors { name: "Southwest Sticks And Stones Door" type: EVENT panels { room: "Globe Room" name: "TICK" answer: "sticks" } panels { room: "Globe Room" name: "TONE" answer: "stones" } panels { room: "Globe Room" name: "BONE" } } doors { name: "Castle North Hider" type: EVENT panels { room: "North Castle Area" name: "A" } panels { room: "North Castle Area" name: "SUMMER" } panels { room: "North Castle Area" name: "PLACE" } } doors { name: "Pyramid 3 Door" type: EVENT panels { room: "Pyramid Entry" name: "TREE" } } doors { name: "Pyramid 6 Door" type: EVENT panels { room: "Pyramid 7" name: "ARTIST" } } doors { name: "Pyramid 8 Left Door" type: EVENT panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid 8 Bottom Door" type: EVENT panels { room: "Pyramid 4" name: "CAT" } } doors { name: "Pyramid 7 Door" type: EVENT panels { room: "Pyramid Entry" name: "SHAPE" } } doors { name: "Pyramid 4 Door" type: EVENT panels { room: "Pyramid 3" name: "VEHICLE" } } doors { name: "Pyramid 5 Door" type: EVENT panels { room: "Pyramid 6" name: "TEA" } } doors { name: "Pyramid Second Floor Door" type: EVENT panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid Third Floor Door" type: EVENT panels { room: "Outside Pyramid" name: "PEER" } panels { room: "Outside Pyramid" name: "AMID" } panels { room: "Pyramid Entry" name: "TREE" } panels { room: "Pyramid Entry" name: "SHAPE" } panels { room: "Pyramid 3" name: "VEHICLE" } panels { room: "Pyramid 4" name: "CAT" } panels { room: "Pyramid 5" name: "ROYAL" } panels { room: "Pyramid 6" name: "TEA" } panels { room: "Pyramid 7" name: "ARTIST" } panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } panels { room: "Pyramid Second Floor" name: "DIAMOND" } panels { room: "Pyramid Second Floor" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "BEVERAGE" } } doors { name: "Pyramid 9 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Pyramid 14 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "SODA" } } doors { name: "Pyramid 13 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Castle Flipper" type: EVENT panels { room: "Castle" name: "REVERSE" } } doors { name: "Castle Hazel Stairs" # This is called "yellow" in-game... no way. type: EVENT panels { room: "Castle" name: "ONE (Hazel)" } panels { room: "Castle" name: "TWO (Hazel)" } panels { room: "Castle" name: "THREE (Hazel)" } panels { room: "Castle" name: "FOUR (Hazel)" } } doors { name: "Castle Maroon Stairs" type: EVENT panels { room: "Castle" name: "ONE (Maroon)" } panels { room: "Castle" name: "TWO (Maroon)" } panels { room: "Castle" name: "THREE (Maroon)" } panels { room: "Castle" name: "FOUR (Maroon)" } } doors { name: "Castle Green Stairs" type: EVENT panels { room: "Castle" name: "ONE (Green)" } panels { room: "Castle" name: "TWO (Green)" } panels { room: "Castle" name: "THREE (Green)" } panels { room: "Castle" name: "FOUR (Green)" } } doors { name: "Castle Blue Stairs" type: EVENT panels { room: "Castle" name: "ONE (Blue)" } panels { room: "Castle" name: "TWO (Blue)" } panels { room: "Castle" name: "THREE (Blue)" } panels { room: "Castle" name: "FOUR (Blue)" } } doors { name: "Castle Throne" type: EVENT panels { room: "Castle" name: "FIVE (Blue)" } panels { room: "Castle" name: "FIVE (Green)" } panels { room: "Castle" name: "FIVE (Maroon)" } panels { room: "Castle" name: "FIVE (Hazel)" } } doors { name: "Starting Room North Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_1" panels { room: "Starting Room" name: "ENTRANCE" } location_room: "Starting Room" } doors { name: "Starting Room West Wall South Door" type: STANDARD receivers: "Components/Doors/Entry/entry_2" panels { room: "Welcome Back Exit" name: "WELCOME" } location_room: "Welcome Back Exit" } doors { name: "Welcome Back Secret Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_13" panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } panels { room: "West Spire" name: "BYE" } } doors { name: "Welcome Back Door" type: STANDARD receivers: "Components/Doors/Entry/entry_14" panels { room: "Welcome
name: "Tree Entrance"
panel_display_name: "Outside Pumpkin"
panels {
name: "RAT"
path: "Panels/Hexes/lime_1"
clue: "rat"
answer: "rated"
symbols: SPARKLES
}
panels {
name: "DIFFERENCE"
path: "Panels/Hexes/lime_2"
clue: "difference"
answer: "some"
symbols: SUN
symbols: ZERO
}
panels {
name: "LEANS"
path: "Panels/Hexes/lime_3"
clue: "leans"
answer: "aliens"
symbols: SPARKLES
symbols: ZERO
}
panels {
name: "QUESTION"
path: "Panels/Hexes/lime_4"
clue: "question"
answer: "what"
symbols: EXAMPLE
}
panels {
name: "WHERE"
path: "Panels/Hexes/lime_5"
clue: "where"
answer: "are"
symbols: SPARKLES
symbols: AGE
}
panels {
name: "SUNDER"
path: "Panels/Hexes/lime_6"
clue: "sunder"
answer: "over"
symbols: SUN
symbols: SPARKLES
}
ports {
name: "TREE"
path: "Components/Warps/Worldports/worldport12"
}