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path: root/data/maps/daedalus/rooms/Snake Room.txtpb
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name: "Snake Room"
panel_display_name: "West Area"
panels {
  name: "HISS"
  path: "Panels/Snake Room/snake_1"
  clue: "hiss"
  answer: "aekns"
  symbols: SOUND
  proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
  proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
  name: "SQUEAK"
  path: "Panels/Snake Room/snake_4"
  clue: "squeak"
  answer: "emosu"
  symbols: SOUND
  proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
  proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
  required_door { name: "Snake Room First Door" }
}
panels {
  name: "BUZZ"
  path: "Panels/Snake Room/snake_7"
  clue: "buzz"
  answer: "bee"
  symbols: SOUND
  proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
  required_door { name: "Snake Room Second Door" }
}
panels {
  name: "BARK"
  path: "Panels/Snake Room/snake_9"
  clue: "bark"
  answer: "dog"
  symbols: SOUND
  proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
  required_door { name: "Snake Room Third Door" }
}
paintings {
  name: "SNAKE2"
  path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.
olor: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Red Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  location_room: "Main Area"
}
doors {
  name: "Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  location_room: "Main Area"
}
doors {
  name: "Green Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  location_room: "Main Area"
}
doors {
  name: "Orange Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  location_room: "Main Area"
}
doors {
  name: "Brown Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  location_room: "Main Area"
}
doors {
  name: "Gray Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  location_room: "Main Area"
}
doors {
  name: "Purple Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  location_room: "Main Area"
}
doors {
  name: "Blue Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  location_room: "Main Area"
}
doors {
  name: "Control Center Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_3"
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  panels { room: "Control Center Side" name: "RIGHT" }
  complete_at: 10
}
doors {
  name: "Plaza Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_4"
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  panels { room: "Control Center Side" name: "RIGHT" }
  complete_at: 20
}
doors {
  name: "B2 Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  panels { room: "Control Center Side" name: "RIGHT" }
}