doors { name: "Repetitive Entrance" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } location_room: "Main Area" } doors { name: "Symbolic Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } } doors { name: "Sirenic Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_8" panels { room: "Main Area" name: "ASTOUNDING" } panels { room: "Main Area" name: "INFLEXIBLE" } panels { room: "Main Area" name: "AMONG" } } doors { name: "Turtle Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "COURTYARD" } location_room: "Main Area" } doors { name: "Top Left Door" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } location_room: "Center Room" } doors { name: "Top Right Door" type: ITEM_ONLY receivers: "Components/Doors/entry_7" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Bottom Left Door" type: ITEM_ONLY receivers: "Components/Doors/entry_5" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Bottom Right Door" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "Center Room" name: "REPORTER" } panels { room: "Center Room" name: "BIRD" } panels { room: "Center Room" name: "FOX" } panels { room: "Center Room" name: "JUDGE" } panels { room: "Center Room" name: "DENTIST" } panels { room: "Center Room" name: "SQUIRREL" } } doors { name: "Top Left Puzzles" type: LOCATION_ONLY panels { room: "Top Left Room" name: "BARE SOD" } panels { room: "Top Left Room" name: "SOD" } panels { room: "Top Left Room" name: "BARE" } panels { room: "Top Left Room" name: "KNOT TECTONIC" } panels { room: "Top Left Room" name: "TECTONIC" } panels { room: "Top Left Room" name: "KNOT" } panels { room: "Top Left Room" name: "SURE TEMPER" } panels { room: "Top Left Room" name: "TEMPER" } panels { room: "Top Left Room" name: "SURE" } panels { room: "Top Left Room" name: "BACKPACK SILVER" } panels { room: "Top Left Room" name: "COLOR (2)" } panels { room: "Top Left Room" name: "SILVER" } panels { room: "Top Left Room" name: "BACKPACK" } panels { room: "Top Left Room" name: "COLOR WHOLE" } panels { room: "Top Left Room" name: "WHOLE" } panels { room: "Top Left Room" name: "COLOR (1)" } panels { room: "Top Left Room" name: "CHILL BEAR" } panels { room: "Top Left Room" name: "BEAR" } panels { room: "Top Left Room" name: "CHILL" } panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" } panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" } panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" } location_room: "Top Left Room" } doors { name: "Top Right Puzzles" type: LOCATION_ONLY panels { room: "Top Right Room" name: "RIGHT WING" } panels { room: "Top Right Room" name: "WING" } panels { room: "Top Right Room" name: "RIGHT" } panels { room: "Top Right Room" name: "TYPIST BEAR" } panels { room: "Top Right Room" name: "BEAR" } panels { room: "Top Right Room" name: "TYPIST" } panels { room: "Top Right Room" name: "HALVES ANNOYED" } panels { room: "Top Right Room" name: "ANNOYED" } panels { room: "Top Right Room" name: "HALVES" } panels { room: "Top Right Room" name: "SOUR GOOD" } panels { room: "Top Right Room" name: "GOOD" } panels { room: "Top Right Room" name: "SOUR" } panels { room: "Top Right Room" name: "HOLE TIME" } panels { room: "Top Right Room" name: "TIME" } panels { room: "Top Right Room" name: "HOLE" } panels { room: "Top Right Room" name: "KNOT CHEF" } panels { room: "Top Right Room" name: "CHEF" } panels { room: "Top Right Room" name: "KNOT" } panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" } panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" } panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" } location_room: "Top Right Room" } doors { name: "Bottom Left Puzzles" type: LOCATION_ONLY panels { room: "Bottom Left Room" name: "SHELL (1)" } panels { room: "Bottom Left Room" name: "SHELL (2)" } panels { room: "Bottom Left Room" name: "SHELL (3)" } panels { room: "Bottom Left Room" name: "SHELL (4)" } panels { room: "Bottom Left Room" name: "SHELL (5)" } panels { room: "Bottom Left Room" name: "SHELL (6)" } location_room: "Bottom Left Room" } doors { name: "Bottom Right Puzzles" type: LOCATION_ONLY panels { room: "Bottom Right Room" name:
name: "Snake Room"
panel_display_name: "West Area"
panels {
name: "HISS"
path: "Panels/Snake Room/snake_1"
clue: "hiss"
answer: "aekns"
symbols: SOUND
proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
name: "SQUEAK"
path: "Panels/Snake Room/snake_4"
clue: "squeak"
answer: "emosu"
symbols: SOUND
proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
required_door { name: "Snake Room First Door" }
}
panels {
name: "BUZZ"
path: "Panels/Snake Room/snake_7"
clue: "buzz"
answer: "bee"
symbols: SOUND
proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
required_door { name: "Snake Room Second Door" }
}
panels {
name: "BARK"
path: "Panels/Snake Room/snake_9"
clue: "bark"
answer: "dog"
symbols: SOUND
proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
required_door { name: "Snake Room Third Door" }
}
paintings {
name: "SNAKE2"
path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.