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path: root/data/maps/daedalus/rooms/Seasoning Room.txtpb
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name: "Seasoning Room"
panel_display_name: "Southwest Area"
panels {
  name: "PARITY"
  path: "Panels/Color Reading/cr_5"
  clue: "parity"
  answer: "balance"
  symbols: SUN
}
e.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Control Center Brown Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/entry_1"
  control_center_color: "brown"
}
doors {
  name: "The Tree Gravestone"
  type: GRAVESTONE
  panels { room: "Main Area" name: "COLOR" }
  panels { room: "Main Area" name: "DAMAGE (1)" }
  panels { room: "Main Area" name: "DAMAGE (2)" }
  panels { room: "Main Area" name: "MEAL (1)" }
  panels { room: "Main Area" name: "MEAL (2)" }
  panels { room: "Main Area" name: "WALK (1)" }
  panels { room: "Main Area" name: "WALK (2)" }
  panels { room: "Main Area" name: "REST" }
  panels { room: "Main Area" name: "SLEEP" }
  panels { room: "Main Area" name: "JUMP (1)" }
  panels { room: "Main Area" name: "JUMP (2)" }
  panels { room: "Main Area" name: "DRIZZLE" }
  panels { room: "Main Area" name: "WADE" }
  panels { room: "Main Area" name: "GROW (1)" }
  panels { room: "Main Area" name: "GROW (2)" }
  panels { room: "Main Area" name: "GROW (3)" }
  panels { room: "Main Area" name: "GOOD (1)" }
  panels { room: "Main Area" name: "GOOD (2)" }
  panels { room: "Main Area" name: "GOOD (3)" }
  panels { room: "Main Area" name: "HOVER" }
  panels { room: "Main Area" name: "HAPPY (1)" }
  panels { room: "Main Area" name: "HAPPY (2)" }
  panels { room: "Main Area" name: "HAPPY (3)" }
  panels { room: "Main Area" name: "LIGHT (1)" }
  panels { room: "Main Area" name: "LIGHT (2)" }
  panels { room: "Main Area" name: "LIGHT (3)" }
  panels { room: "Main Area" name: "SMALL (1)" }
  panels { room: "Main Area" name: "SMALL (2)" }
  panels { room: "Main Area" name: "SMALL (3)" }
  panels { room: "Main Area" name: "SPRINKLE" }
  location_room: "Main Area"
  location_name: "Gravestone"
}