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path: root/data/maps/daedalus/rooms/Roof.txtpb
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name: "Roof"
panel_display_name: "Roof"
panels {
  name: "?"
  path: "Panels/Castle Entrance/moat"
  clue: ""
  answer: "moat"
  symbols: QUESTION
}
r */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Back Area"
panel_display_name: "Back Area"
panels {
  name: "PLANT"
  path: "Panels/General/entry_14"
  clue: "plant"
  answer: "growth"
  symbols: NULL
}
panels {
  name: "TREE"
  path: "Panels/General/entry_15"
  clue: "tree"
  answer: "growth"
  symbols: NULL
}
panels {
  name: "PAINTING"
  path: "Panels/General/entry_11"
  clue: "painting"
  answer: "art"
  symbols: EXAMPLE
}
panels {
  name: "TOWEL"
  path: "Panels/Towers/tower_2"
  clue: "towel"
  answer: "tower"
  symbols: SPARKLES
}
paintings {
  name: "SPIRAL"
  path: "Components/Paintings/spiral"
  enter_only: true
  orientation: "north"
  required_door { name: "Spiral Painting" }
  # TODO: Hint painting type
}
ports {
  name: "UNKEMPT"
  display_name: "Unkempt Entrance"
  path: "Meshes/Blocks/Warps/worldport5"
  destination { x: 72 y: 0 z: 10.5 }
  rotation: 180
}
ports {
  name: "THREEDOORS"
  display_name: "Three Doors Entrance"
  path: "Meshes/Blocks/Warps/worldport16"
  destination { x: 77 y: 0 z: 33.5 }
  rotation: 0
}
ports {
  name: "TOWER"
  display_name: "Tower Entrance"
  path: "Meshes/Blocks/Warps/worldport10"
  destination { x: 0 y: 0 z: 52 }
  rotation: 0
  required_door { name: "Tower Entrance" }
  # The reverse warp bypasses the door, so there needs to be two oneway connections.
}
ports {
  name: "TREE"
  display_name: "Tree Entrance"
  path: "Meshes/Blocks/Warps/worldport17"
  destination { x: 26 y: 0 z: 58 }
  rotation: 180
}