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path: root/data/maps/daedalus/rooms/Rainbow Cyan.txtpb
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name: "Rainbow Cyan"
panel_display_name: "Rainbow"
panels {
  name: "THEME"
  path: "Panels/Smiley Rooms/cyan"
  clue: "theme"
  answer: "apocalypse"
  symbols: QUESTION
  display_name: "THEME (Cyan)"
}
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doors {
  name: "Repetitive Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
  location_room: "Main Area"
}
doors {
  name: "Symbolic Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_2"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
}
doors {
  name: "Sirenic Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_8"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
}
doors {
  name: "Turtle Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "COURTYARD" }
  location_room: "Main Area"
}
doors {
  name: "Top Left Door"
  type: STANDARD
  receivers: "Components/Doors/entry_6"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
  location_room: "Center Room"
  location_name: "First Room"
}
doors {
  name: "Top Right Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_7"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Bottom Left Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_5"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Bottom Right Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_4"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Top Left Puzzles"
  type: LOCATION_ONLY
  panels { room: "Top Left Room" name: "BARE SOD" }
  panels { room: "Top Left Room" name: "SOD" }
  panels { room: "Top Left Room" name: "BARE" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC" }
  panels { room: "Top Left Room" name: "TECTONIC" }
  panels { room: "Top Left Room" name: "KNOT" }
  panels { room: "Top Left Room" name: "SURE TEMPER" }
  panels { room: "Top Left Room" name: "TEMPER" }
  panels { room: "Top Left Room" name: "SURE" }
  panels { room: "Top Left Room" name: "BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "COLOR (2)" }
  panels { room: "Top Left Room" name: "SILVER" }
  panels { room: "Top Left Room" name: "BACKPACK" }
  panels { room: "Top Left Room" name: "COLOR WHOLE" }
  panels { room: "Top Left Room" name: "WHOLE" }
  panels { room: "Top Left Room" name: "COLOR (1)" }
  panels { room: "Top Left Room" name: "CHILL BEAR" }
  panels { room: "Top Left Room" name: "BEAR" }
  panels { room: "Top Left Room" name: "CHILL" }
  panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
  panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
  location_room: "Top Left Room"
}
doors {
  name: "Top Right Puzzles"
  type: LOCATION_ONLY
  panels { room: "Top Right Room" name: "RIGHT WING" }
  panels { room: "Top Right Room" name: "WING" }
  panels { room: "Top Right Room" name: "RIGHT" }
  panels { room: "Top Right Room" name: "TYPIST BEAR" }
  panels { room: "Top Right Room" name: "BEAR" }
  panels { room: "Top Right Room" name: "TYPIST" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED" }
  panels { room: "Top Right Room" name: "ANNOYED" }
  panels { room: "Top Right Room" name: "HALVES" }
  panels { room: "Top Right Room" name: "SOUR GOOD" }
  panels { room: "Top Right Room" name: "GOOD" }
  panels { room: "Top Right Room" name: "SOUR" }
  panels { room: "Top Right Room" name: "HOLE TIME" }
  panels { room: "Top Right Room" name: "TIME" }
  panels { room: "Top Right Room" name: "HOLE" }
  panels { room: "Top Right Room" name: "KNOT CHEF" }
  panels { room: "Top Right Room" name: "CHEF" }
  panels { room: "Top Right Room" name: "KNOT" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
  panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
  panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
  location_room: "Top Right Room"
}
doors {
  name: "Bottom Left Puzzles"
  type: LOCATION_ONLY
  panels { room: "Bottom Left Room" name: "SHELL (1)" }
  panels { room: "Bottom Left Room" name: "SHELL (2)" }
  panels { room: "Bottom Left Room" name: "SHELL (3)" }
  panels { room: "Bottom Left Room" name: "SHELL (4)" }
  panels { room: "Bottom Left Room" name: "SHELL (5)" }
  panels { room: "Bottom Left Room" name: "SHELL (6)" }
  location_room: "Bottom Left Room"
}
doors {
  name: "Bottom Right Puzzles"
  type: LOCATION_ONLY
  panels { room: "Bottom Right Room" name: "FLY" }
  panels { room: "Bottom Right Room" name: "DECLOG" }
  panels { room: "Bottom Right Room" name: "SWING" }
  panels { room: "Bottom Right Room" name: "HIBERNATE" }
  panels { room: "Bottom Right Room" name: "HONEY" }
  panels { room: "Bottom Right Room" name: "INJECT" }
  location_room: "Bottom Right Room"
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Top Left Room" name: "BARE SOD" }
  panels { room: "Top Left Room" name: "SOD" }
  panels { room: "Top Left Room" name: "BARE" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC" }
  panels { room: "Top Left Room" name: "TECTONIC" }
  panels { room: "Top Left Room" name: "KNOT" }
  panels { room: "Top Left Room" name: "SURE TEMPER" }
  panels { room: "Top Left Room" name: "TEMPER" }
  panels { room: "Top Left Room" name: "SURE" }
  panels { room: "Top Left Room" name: "BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "COLOR (2)" }
  panels { room: "Top Left Room" name: "SILVER" }
  panels { room: "Top Left Room" name: "BACKPACK" }
  panels { room: "Top Left Room" name: "COLOR WHOLE" }
  panels { room: "Top Left Room" name: "WHOLE" }
  panels { room: "Top Left Room" name: "COLOR (1)" }
  panels { room: "Top Left Room" name: "CHILL BEAR" }
  panels { room: "Top Left Room" name: "BEAR" }
  panels { room: "Top Left Room" name: "CHILL" }
  panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
  panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
  panels { room: "Top Right Room" name: "RIGHT WING" }
  panels { room: "Top Right Room" name: "WING" }
  panels { room: "Top Right Room" name: "RIGHT" }
  panels { room: "Top Right Room" name: "TYPIST BEAR" }
  panels { room: "Top Right Room" name: "BEAR" }
  panels { room: "Top Right Room" name: "TYPIST" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED" }
  panels { room: "Top Right Room" name: "ANNOYED" }
  panels { room: "Top Right Room" name: "HALVES" }
  panels { room: "Top Right Room" name: "SOUR GOOD" }
  panels { room: "Top Right Room" name: "GOOD" }
  panels { room: "Top Right Room" name: "SOUR" }
  panels { room: "Top Right Room" name: "HOLE TIME" }
  panels { room: "Top Right Room" name: "TIME" }
  panels { room: "Top Right Room" name: "HOLE" }
  panels { room: "Top Right Room" name: "KNOT CHEF" }
  panels { room: "Top Right Room" name: "CHEF" }
  panels { room: "Top Right Room" name: "KNOT" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
  panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
  panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
  panels { room: "Bottom Left Room" name: "SHELL (1)" }
  panels { room: "Bottom Left Room" name: "SHELL (2)" }
  panels { room: "Bottom Left Room" name: "SHELL (3)" }
  panels { room: "Bottom Left Room" name: "SHELL (4)" }
  panels { room: "Bottom Left Room" name: "SHELL (5)" }
  panels { room: "Bottom Left Room" name: "SHELL (6)" }
  panels { room: "Bottom Right Room" name: "FLY" }
  panels { room: "Bottom Right Room" name: "DECLOG" }
  panels { room: "Bottom Right Room" name: "SWING" }
  panels { room: "Bottom Right Room" name: "HIBERNATE" }
  panels { room: "Bottom Right Room" name: "HONEY" }
  panels { room: "Bottom Right Room" name: "INJECT" }
}