name: "Main Area" panels { name: "FRUIT" path: "Panels/Room_1/panel_2" clue: "fruit" answer: "peach" symbols: EXAMPLE } panels { name: "FLOWER" path: "Panels/Room_1/panel_3" clue: "flower" answer: "rose" symbols: EXAMPLE } panels { name: "GEM" path: "Panels/Room_1/panel_4" clue: "gem" answer: "jade" symbols: EXAMPLE } panels { name: "DAIRY" path: "Panels/Room_1/panel_5" clue: "dairy" answer: "cream" symbols: EXAMPLE } panels { name: "TREE" path: "Panels/Room_1/panel_6" clue: "tree" answer: "walnut" symbols: EXAMPLE } panels { name: "METAL" path: "Panels/Room_1/panel_7" clue: "metal" answer: "silver" symbols: EXAMPLE } panels { name: "CLOTHES" path: "Panels/Room_1/panel_8" clue: "clothes" answer: "denim" symbols: EXAMPLE } panels { name: "SPICE" path: "Panels/Room_1/panel_9" clue: "spice" answer: "sage" symbols: EXAMPLE } ports { name: "ENTRY" path: "Components/Warps/worldport" } his commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/Pyramid Second Floor.txtpb
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name: "Pyramid Second Floor"
panel_display_name: "Pyramid"
panels {
  name: "TOOL"
  path: "Panels/Pyramid/pyramid_10"
  clue: "tool"
  answer: "spade"
  symbols: EXAMPLE
}
panels {
  name: "SODA"
  path: "Panels/Pyramid/pyramid_11"
  clue: "soda"
  answer: "club"
  symbols: EXAMPLE
}
panels {
  name: "ORGAN"
  path: "Panels/Pyramid/pyramid_12"
  clue: "organ"
  answer: "heart"
  symbols: EXAMPLE
}
panels {
  name: "DIAMOND"
  path: "Panels/Pyramid/pyramid_9"
  clue: "diamond"
  answer: "gem"
  symbols: EXAMPLE
  required_door { name: "Pyramid 9 Blocker" }
}
panels {
  name: "INSTRUMENT"
  path: "Panels/Pyramid/pyramid_13"
  clue: "instrument"
  answer: "organ"
  symbols: EXAMPLE
  required_door { name: "Pyramid 13 Blocker" }
  display_name: "INSTRUMENT (2F)"
}
panels {
  name: "BEVERAGE"
  path: "Panels/Pyramid/pyramid_14"
  clue: "beverage"
  answer: "soda"
  symbols: EXAMPLE
  required_door { name: "Pyramid 14 Blocker" }
}