doors { name: "K Panels" type: EVENT # TODO: This is a complete_at in the base game, but in normal progression you # are forced to solve these specific panels. We should mod the game such that # they are required even with non-standard progression. panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "I (1)" } } doors { name: "Near Right Door" type: EVENT panels { room: "Main Area" name: "TIN (1)" } } doors { name: "Near Left Door" type: EVENT panels { room: "Main Area" name: "TIN (2)" } } doors { name: "Far Right Door" type: EVENT panels { room: "Main Area" name: "I (1)" } } doors { name: "Far Left Door" type: EVENT panels { room: "Main Area" name: "NO (1)" } } doors { name: "All Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "TIN (3)" } panels { room: "Main Area" name: "TIN (4)" } panels { room: "Main Area" name: "TIN (5)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "NO (2)" } panels { room: "Main Area" name: "I (1)" } panels { room: "Main Area" name: "I (2)" } location_room: "Main Area" } ut/?h=v7.0.1'>about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Pyramid Second Floor.txtpb
blob: 86f5f2a04e31c50f9b894d04a09ff07d15b019cb (plain) (blame)
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name: "Pyramid Second Floor"
panel_display_name: "Pyramid"
panels {
  name: "TOOL"
  path: "Panels/Pyramid/pyramid_10"
  clue: "tool"
  answer: "spade"
  symbols: EXAMPLE
}
panels {
  name: "SODA"
  path: "Panels/Pyramid/pyramid_11"
  clue: "soda"
  answer: "club"
  symbols: EXAMPLE
}
panels {
  name: "ORGAN"
  path: "Panels/Pyramid/pyramid_12"
  clue: "organ"
  answer: "heart"
  symbols: EXAMPLE
}
panels {
  name: "DIAMOND"
  path: "Panels/Pyramid/pyramid_9"
  clue: "diamond"
  answer: "gem"
  symbols: EXAMPLE
  required_door { name: "Pyramid 9 Blocker" }
}
panels {
  name: "INSTRUMENT"
  path: "Panels/Pyramid/pyramid_13"
  clue: "instrument"
  answer: "organ"
  symbols: EXAMPLE
  required_door { name: "Pyramid 13 Blocker" }
  display_name: "INSTRUMENT (2F)"
}
panels {
  name: "BEVERAGE"
  path: "Panels/Pyramid/pyramid_14"
  clue: "beverage"
  answer: "soda"
  symbols: EXAMPLE
  required_door { name: "Pyramid 14 Blocker" }
}