name: "X2 Room" letters { key: "x" level2: true path: "Components/Collectables/collectable" } paintings { name: "PARTHENON" path: "Components/Paintings/parthenon" orientation: "west" # Probably shouldn't let this be an exit because then what's the point of the # rest of the map. enter_only: true } lus/rooms/Pyramid Second Floor.txtpb?h=loc-refactor' type='application/atom+xml'/>
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name: "Pyramid Second Floor"
panel_display_name: "Pyramid"
panels {
  name: "TOOL"
  path: "Panels/Pyramid/pyramid_10"
  clue: "tool"
  answer: "spade"
  symbols: EXAMPLE
}
panels {
  name: "SODA"
  path: "Panels/Pyramid/pyramid_11"
  clue: "soda"
  answer: "club"
  symbols: EXAMPLE
}
panels {
  name: "ORGAN"
  path: "Panels/Pyramid/pyramid_12"
  clue: "organ"
  answer: "heart"
  symbols: EXAMPLE
}
panels {
  name: "DIAMOND"
  path: "Panels/Pyramid/pyramid_9"
  clue: "diamond"
  answer: "gem"
  symbols: EXAMPLE
  required_door { name: "Pyramid 9 Blocker" }
}
panels {
  name: "INSTRUMENT"
  path: "Panels/Pyramid/pyramid_13"
  clue: "instrument"
  answer: "organ"
  symbols: EXAMPLE
  required_door { name: "Pyramid 13 Blocker" }
  display_name: "INSTRUMENT (2F)"
}
panels {
  name: "BEVERAGE"
  path: "Panels/Pyramid/pyramid_14"
  clue: "beverage"
  answer: "soda"
  symbols: EXAMPLE
  required_door { name: "Pyramid 14 Blocker" }
}