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path: root/data/maps/daedalus/rooms/Pyramid 3.txtpb
blob: be862d1a56c8df25e63d5820b487d277284a0511 (plain) (blame)
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name: "Pyramid 3"
panel_display_name: "Pyramid"
panels {
  name: "VEHICLE"
  path: "Panels/Pyramid/pyramid_3"
  clue: "vehicle"
  answer: "train"
  symbols: EXAMPLE
}
oc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Main Area"
  to_room: "Right Area"
  door { name: "Right Door" }
}
connections {
  from_room: "Middle Room"
  to_room: "Unsymmetry Room"
  door { name: "W2 Room Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Middle Room"
  door { name: "Cyan Doors" }
}
connections {
  from_room: "Main Area"
  to_room: "Exit Room 2"
  door { name: "Exit Door 1" }
}
connections {
  from_room: "Exit Room 2"
  to_room: "Exit Room 3"
  door { name: "Exit Door 2" }
}
connections {
  from_room: "Main Area"
  to_room: "Control Center Entrance"
  door { name: "I Entered" }
}
connections {
  from_room: "Main Area"
  to_room: "Control Center Entrance"
  door { name: "Control Center Entrance" }
}
connections {
  from_room: "Right Area"
  to_room: "V1 Room"
  door { name: "V1 Door" }
}
connections {
  from_room: "Right Area"
  to_room: "Daedalus Entrance"
  door { name: "Control Center Orange Door" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "W2 Room"
  door { name: "W2 Door" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "V Keyholder"
  door { name: "V Keyholder" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "W Keyholder"
  door { name: "W Keyholder" }
}