extends "res://scripts/nodes/teleport.gd" var item_id var item_amount func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: var ap = global.get_node("Archipelago") var item_lock = ap.get_item_id_for_door(door_id) if item_lock != null: item_id = item_lock[0] item_amount = item_lock[1] self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.client.getItemAmount(item_id) >= item_amount: handleTriggered() ecb11056aa04480f6'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/Purple Room.txtpb
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name: "Purple Room"
panel_display_name: "Purple Room"
panels {
  name: "HOIST"
  path: "Panels/Purple Room/purple_1"
  clue: "hoist"
  answer: "jack"
  symbols: SUN
}
panels {
  name: "CORE"
  path: "Panels/Purple Room/purple_2"
  clue: "core"
  answer: "star"
  symbols: BOXES
}
panels {
  name: "FISH"
  path: "Panels/Purple Room/purple_3"
  clue: "fish"
  answer: "salmon"
  symbols: EXAMPLE
}
panels {
  name: "ALLOW"
  path: "Panels/Purple Room/purple_4"
  clue: "allow"
  answer: "banana"
  symbols: SUN
  symbols: SPARKLES
}
panels {
  name: "BIRD"
  path: "Panels/Purple Room/purple_5"
  clue: "bird"
  answer: "kiwi"
  symbols: EXAMPLE
}
panels {
  name: "HONK"
  path: "Panels/Purple Room/purple_6"
  clue: "honk"
  answer: "goose"
  symbols: SOUND
}
panels {
  name: "APE"
  path: "Panels/Purple Room/purple_7"
  clue: "ape"
  answer: "grape"
  symbols: SPARKLES
}
panels {
  name: "APATHY"
  path: "Panels/Purple Room/purple_8"
  clue: "apathy"
  answer: "passion"
  symbols: SUN
}