extends "res://scripts/nodes/teleport.gd"
var item_id
var item_amount
func _ready():
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
var gamedata = global.get_node("Gamedata")
var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
if door_id != null:
var ap = global.get_node("Archipelago")
var item_lock = ap.get_item_id_for_door(door_id)
if item_lock != null:
item_id = item_lock[0]
item_amount = item_lock[1]
self.senders = []
self.senderGroup = []
self.nested = false
self.complete_at = 0
self.max_length = 0
self.excludeSenders = []
call_deferred("_readier")
super._ready()
func _readier():
var ap = global.get_node("Archipelago")
if ap.client.getItemAmount(item_id) >= item_amount:
handleTriggered()
ecb11056aa04480f6'/>
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name: "Purple Room"
panel_display_name: "Purple Room"
panels {
name: "HOIST"
path: "Panels/Purple Room/purple_1"
clue: "hoist"
answer: "jack"
symbols: SUN
}
panels {
name: "CORE"
path: "Panels/Purple Room/purple_2"
clue: "core"
answer: "star"
symbols: BOXES
}
panels {
name: "FISH"
path: "Panels/Purple Room/purple_3"
clue: "fish"
answer: "salmon"
symbols: EXAMPLE
}
panels {
name: "ALLOW"
path: "Panels/Purple Room/purple_4"
clue: "allow"
answer: "banana"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "BIRD"
path: "Panels/Purple Room/purple_5"
clue: "bird"
answer: "kiwi"
symbols: EXAMPLE
}
panels {
name: "HONK"
path: "Panels/Purple Room/purple_6"
clue: "honk"
answer: "goose"
symbols: SOUND
}
panels {
name: "APE"
path: "Panels/Purple Room/purple_7"
clue: "ape"
answer: "grape"
symbols: SPARKLES
}
panels {
name: "APATHY"
path: "Panels/Purple Room/purple_8"
clue: "apathy"
answer: "passion"
symbols: SUN
}
|