about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Outside Magic Room.txtpb
blob: 2aa78489dd6b301107ecbd549dfec81ec3c2dfa9 (plain) (blame)
1
2
3
4
5
6
7
8
9
name: "Outside Magic Room"
panel_display_name: "Maze"
panels {
  name: "WIZARD"
  path: "Panels/Magic Maze/maze_entry_1"
  clue: "wizard"
  answer: "magician"
  symbols: SUN
}
olor: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Anti Room"
# Ignore the collectible. The mod should remove it and the back wall too.
panels {
  name: "HA (1)"
  path: "Panels/Entry/panel_7"
  clue: "ha"
  answer: "haha"
}
panels {
  name: "HA (2)"
  path: "Panels/Entry/panel_8"
  clue: "ha"
  answer: "hahaha"
}
panels {
  name: "HA (3)"
  path: "Panels/Entry/panel_12"
  clue: "ha"
  answer: "hahahaha"
}
panels {
  name: "HA (4)"
  path: "Panels/Entry/panel_13"
  clue: "ha"
  answer: "hahahahaha"
}
panels {
  name: "HA (5)"
  path: "Panels/Entry/panel_14"
  clue: "ha"
  answer: "hahahahahaha"
}
panels {
  name: "TWO"
  path: "Panels/Entry/panel3"
  clue: "two"
  answer: "digit"
  symbols: EXAMPLE
}
panels {
  name: "EYE"
  path: "Panels/Entry/panel4"
  clue: "eye"
  answer: "iris"
  symbols: BOXES
}