# TODO: gallery painting
doors {
name: "Double Letter Panel Blockers"
type: EVENT
receivers: "Panels/Room 1/panel_3/visibilityListener"
receivers: "Panels/Room 2/panel_3/visibilityListener"
double_letters: true
}
doors {
name: "Second Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "First Room" name: "KOI" }
location_room: "First Room"
}
doors {
name: "Third Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Second Room" name: "KOI" }
location_room: "Second Room"
}
doors {
name: "S1 Door"
type: EVENT
panels { room: "Third Room" name: "CULTS" }
panels { room: "Third Room" name: "TURNS" }
panels { room: "Third Room" name: "COINS" }
panels { room: "Third Room" name: "INKS" }
panels { room: "Third Room" name: "KNOTS" }
panels { room: "Third Room" name: "LINKS" }
panels { room: "Third Room" name: "LOCKS" }
panels { room: "Third Room" name: "TOUCHES" }
panels { room: "Third Room" name: "KOI" }
}
doors {
name: "Colorful Entrance"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
location_room: "First Room"
location_name: "All Puzzles"
}
doors {
name: "Congruent Entrance"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
location_room: "Second Room"
location_name: "All Puzzles"
}
doors {
name: "Double Sided Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_4"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
}
m class='right' method='get' action='/lingo2-archipelago/log/data/maps/daedalus/rooms/Outside%20House.txtpb'>
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name: "Outside House"
display_name: "Maze"
panels {
name: "WHISPER"
path: "Panels/Beehalls/beehalls_1"
clue: "whisper"
answer: "shout"
symbols: CROSS
}
panels {
name: "WING"
path: "Panels/Bee Room/bee_entry_1"
clue: "wing"
answer: "sting"
symbols: ZERO
}
panels {
name: "DOTE"
path: "Panels/Bee Room/bee_entry_2"
clue: "dote"
answer: "float"
symbols: ZERO
}
panels {
name: "VIVID"
path: "Panels/Intense Room/intense_entry_1"
clue: "vivid"
answer: "bright"
symbols: SUN
}
panels {
name: "RIGHT"
path: "Panels/Intense Room/intense_entry_2"
clue: "right"
answer: "bright"
symbols: SPARKLES
}
panels {
name: "SILENCE"
path: "Panels/Entry/entry_7"
clue: "silence"
answer: "hush"
symbols: SUN
}
panels {
name: "BLITHELY"
path: "Panels/Purple Exterior/purple_7"
clue: "blithely"
answer: "the"
symbols: SPARKLES
required_door { name: "Purple NW Vestibule Blocker" }
}
panels {
name: "A"
path: "Panels/Purple Exterior/purple_4"
clue: "a"
answer: "the"
symbols: EXAMPLE
required_door { name: "Purple NE Vestibule Blocker" }
}
panels {
name: "WALLS"
path: "Panels/Purple Exterior/purple_5"
clue: "walls"
answer: "doors"
symbols: SUN
}
panels {
name: "LOCK"
path: "Panels/Purple Exterior/purple_6"
clue: "lock"
answer: "unlock"
symbols: SUN
}
keyholders {
name: "H"
path: "Components/KeyHolders/keyHolderH"
}
paintings {
name: "CASTLE2"
path: "Components/Paintings/Group1/castle2"
}
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