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path: root/data/maps/daedalus/rooms/Outside Book Room.txtpb
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name: "Outside Book Room"
panel_display_name: "Southwest Area"
# This is behind a teal wall.
panels {
  name: "TEAL"
  path: "Panels/Entry/teal_1"
  clue: "teal"
  answer: "teal"
}
f='#n210'>210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240
doors {
  name: "Repetitive Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
  location_room: "Main Area"
}
doors {
  name: "Symbolic Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_2"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
}
doors {
  name: "Sirenic Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_8"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
}
doors {
  name: "Turtle Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "COURTYARD" }
  location_room: "Main Area"
}
doors {
  name: "Northwest Door"
  type: STANDARD
  receivers: "Components/Doors/entry_6"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
  location_room: "Center Room"
  location_name: "First Room"
}
doors {
  name: "Northeast Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_7"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Southwest Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_5"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Southeast Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_4"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Northwest Puzzles"
  type: LOCATION_ONLY
  panels { room: "Top Left Room" name: "BARE SOD" }
  panels { room: "Top Left Room" name: "SOD" }
  panels { room: "Top Left Room" name: "BARE" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC" }
  panels { room: "Top Left Room" name: "TECTONIC" }
  panels { room: "Top Left Room" name: "KNOT" }
  panels { room: "Top Left Room" name: "SURE TEMPER" }
  panels { room: "Top Left Room" name: "TEMPER" }
  panels { room: "Top Left Room" name: "SURE" }
  panels { room: "Top Left Room" name: "BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "COLOR (2)" }
  panels { room: "Top Left Room" name: "SILVER" }
  panels { room: "Top Left Room" name: "BACKPACK" }
  panels { room: "Top Left Room" name: "COLOR WHOLE" }
  panels { room: "Top Left Room" name: "WHOLE" }
  panels { room: "Top Left Room" name: "COLOR (1)" }
  panels { room: "Top Left Room" name: "CHILL BEAR" }
  panels { room: "Top Left Room" name: "BEAR" }
  panels { room: "Top Left Room" name: "CHILL" }
  panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
  panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
  location_room: "Top Left Room"
}
doors {
  name: "Northeast Puzzles"
  type: LOCATION_ONLY
  panels { room: "Top Right Room" name: "RIGHT WING" }
  panels { room: "Top Right Room" name: "WING" }
  panels { room: "Top Right Room" name: "RIGHT" }
  panels { room: "Top Right Room" name: "TYPIST BEAR" }
  panels { room: "Top Right Room" name: "BEAR" }
  panels { room: "Top Right Room" name: "TYPIST" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED" }
  panels { room: "Top Right Room" name: "ANNOYED" }
  panels { room: "Top Right Room" name: "HALVES" }
  panels { room: "Top Right Room" name: "SOUR GOOD" }
  panels { room: "Top Right Room" name: "GOOD" }
  panels { room: "Top Right Room" name: "SOUR" }
  panels { room: "Top Right Room" name: "HOLE TIME" }
  panels { room: "Top Right Room" name: "TIME" }
  panels { room: "Top Right Room" name: "HOLE" }
  panels { room: "Top Right Room" name: "KNOT CHEF" }
  panels { room: "Top Right Room" name: "CHEF" }
  panels { room: "Top Right Room" name: "KNOT" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
  panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
  panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
  location_room: "Top Right Room"
}
doors {
  name: "Southwest Puzzles"
  type: LOCATION_ONLY
  panels { room: "Bottom Left Room" name: "SHELL (1)" }
  panels { room: "Bottom Left Room" name: "SHELL (2)" }
  panels { room: "Bottom Left Room" name: "SHELL (3)" }
  panels { room: "Bottom Left Room" name: "SHELL (4)" }
  panels { room: "Bottom Left Room" name: "SHELL (5)" }
  panels { room: "Bottom Left Room" name: "SHELL (6)" }
  location_room: "Bottom Left Room"
}
doors {
  name: "Southeast Puzzles"
  type: LOCATION_ONLY
  panels { room: "Bottom Right Room" name: "FLY" }
  panels { room: "Bottom Right Room" name: "DECLOG" }
  panels { room: "Bottom Right Room" name: "SWING" }
  panels { room: "Bottom Right Room" name: "HIBERNATE" }
  panels { room: "Bottom Right Room" name: "HONEY" }
  panels { room: "Bottom Right Room" name: "INJECT" }
  location_room: "Bottom Right Room"
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Top Left Room" name: "BARE SOD" }
  panels { room: "Top Left Room" name: "SOD" }
  panels { room: "Top Left Room" name: "BARE" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC" }
  panels { room: "Top Left Room" name: "TECTONIC" }
  panels { room: "Top Left Room" name: "KNOT" }
  panels { room: "Top Left Room" name: "SURE TEMPER" }
  panels { room: "Top Left Room" name: "TEMPER" }
  panels { room: "Top Left Room" name: "SURE" }
  panels { room: "Top Left Room" name: "BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "COLOR (2)" }
  panels { room: "Top Left Room" name: "SILVER" }
  panels { room: "Top Left Room" name: "BACKPACK" }
  panels { room: "Top Left Room" name: "COLOR WHOLE" }
  panels { room: "Top Left Room" name: "WHOLE" }
  panels { room: "Top Left Room" name: "COLOR (1)" }
  panels { room: "Top Left Room" name: "CHILL BEAR" }
  panels { room: "Top Left Room" name: "BEAR" }
  panels { room: "Top Left Room" name: "CHILL" }
  panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
  panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
  panels { room: "Top Right Room" name: "RIGHT WING" }
  panels { room: "Top Right Room" name: "WING" }
  panels { room: "Top Right Room" name: "RIGHT" }
  panels { room: "Top Right Room" name: "TYPIST BEAR" }
  panels { room: "Top Right Room" name: "BEAR" }
  panels { room: "Top Right Room" name: "TYPIST" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED" }
  panels { room: "Top Right Room" name: "ANNOYED" }
  panels { room: "Top Right Room" name: "HALVES" }
  panels { room: "Top Right Room" name: "SOUR GOOD" }
  panels { room: "Top Right Room" name: "GOOD" }
  panels { room: "Top Right Room" name: "SOUR" }
  panels { room: "Top Right Room" name: "HOLE TIME" }
  panels { room: "Top Right Room" name: "TIME" }
  panels { room: "Top Right Room" name: "HOLE" }
  panels { room: "Top Right Room" name: "KNOT CHEF" }
  panels { room: "Top Right Room" name: "CHEF" }
  panels { room: "Top Right Room" name: "KNOT" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
  panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
  panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
  panels { room: "Bottom Left Room" name: "SHELL (1)" }
  panels { room: "Bottom Left Room" name: "SHELL (2)" }
  panels { room: "Bottom Left Room" name: "SHELL (3)" }
  panels { room: "Bottom Left Room" name: "SHELL (4)" }
  panels { room: "Bottom Left Room" name: "SHELL (5)" }
  panels { room: "Bottom Left Room" name: "SHELL (6)" }
  panels { room: "Bottom Right Room" name: "FLY" }
  panels { room: "Bottom Right Room" name: "DECLOG" }
  panels { room: "Bottom Right Room" name: "SWING" }
  panels { room: "Bottom Right Room" name: "HIBERNATE" }
  panels { room: "Bottom Right Room" name: "HONEY" }
  panels { room: "Bottom Right Room" name: "INJECT" }
}
doors {
  name: "Near Sirenic Panel"
  type: LOCATION_ONLY
  panels { room: "Sirenic Entrance" name: "SIREN" }
  location_room: "Sirenic Entrance"
  location_name: "SIREN"
}
doors {
  name: "Near Symbolic Panel"
  type: LOCATION_ONLY
  panels { room: "Symbolic Entrance" name: "FIGURATIVE" }
  location_room: "Symbolic Entrance"
  location_name: "FIGURATIVE"
}
doors {
  name: "Near Repetitive Panel"
  type: LOCATION_ONLY
  panels { room: "Repetitive Entrance" name: "TEDIOUS" }
  location_room: "Repetitive Entrance"
  location_name: "TEDIOUS"
}
doors {
  name: "Near Broken Portal Panel"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "AFFABLE" }
  location_room: "Main Area"
  location_name: "AFFABLE"
}