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path: root/data/maps/daedalus/rooms/Orange Room Hallway.txtpb
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name: "Orange Room Hallway"
panel_display_name: "Orange Room"
# This has the same door at both sides, and mainly just connects Z2 Room and
# Orange Room. It's separate because you can also get here from the Roof.
; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Bee Room Reverse"
panel_display_name: "Bee Room"
panels {
  name: "POCKET"
  path: "Panels/Bee Room/bee_9"
  clue: "pocket"
  answer: "rocket"
  symbols: ZERO
}
panels {
  name: "FLUME"
  path: "Panels/Bee Room/bee_10"
  clue: "flume"
  answer: "zoom"
  symbols: ZERO
}
panels {
  name: "HEALED"
  path: "Panels/Bee Room/bee_11"
  clue: "healed"
  answer: "shield"
  symbols: ZERO
}
panels {
  name: "SCRATCH"
  path: "Panels/Bee Room/bee_12"
  clue: "scratch"
  answer: "match"
  symbols: ZERO
}
panels {
  name: "MINORITY"
  path: "Panels/Bee Room/bee_13"
  clue: "minority"
  answer: "authority"
  symbols: ZERO
}
panels {
  name: "STYLINGS"
  path: "Panels/Bee Room/bee_14"
  clue: "stylings"
  answer: "filings"
  symbols: ZERO
}
panels {
  name: "PLANTS"
  path: "Panels/Bee Room/bee_15"
  clue: "plants"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "COUNCIL"
  path: "Panels/Bee Room/bee_16"
  clue: "council"
  answer: "counsel"
  symbols: ZERO
}
paintings {
  name: "BEE3"
  path: "Components/Paintings/Group3/bee3"
  gravity: Y_PLUS
}
paintings {
  name: "BUTTERFLY2"
  path: "Components/Paintings/Group3/butterfly2"
  gravity: Y_PLUS
}