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path: root/data/maps/daedalus/rooms/Number Paintings Area.txtpb
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name: "Number Paintings Area"
panel_display_name: "Northwest Area"
panels {
  name: "GOING"
  path: "Panels/Entry/g_hedge_1"
  clue: "going"
  answer: "gone"
  symbols: AGE
}
panels {
  name: "TURN"
  path: "Panels/Entry/chocolate_1"
  clue: "turn"
  answer: "return"
  symbols: SPARKLES
}
keyholders {
  name: "G"
  path: "Components/KeyHolders/keyHolderG"
  key: "g"
}
paintings {
  name: "WON"
  path: "Components/Paintings/Group3/won"
}
paintings {
  name: "TOO"
  path: "Components/Paintings/Group3/too"
}
paintings {
  name: "3"
  path: "Components/Paintings/Group3/3"
}
paintings {
  name: "FOR"
  path: "Components/Paintings/Group3/for"
  # TODO: This painting is special, and requires something akin to a pilgrimage.
  # I don't want to deal with that yet. For now, let's have the door in The
  # Tenacious just automatically be open.
}
ight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Room"
panels {
  name: "HOTS (2)"
  path: "Panels/Entry/panel_3"
  clue: "hots"
  answer: "hotshots"
}
panels {
  name: "HOTS (1)"
  path: "Panels/Entry/panel_6"
  clue: "hots"
  answer: "hots"
}
panels {
  name: "HEIGHT (2)"
  path: "Panels/Entry/panel_4"
  clue: "height"
  answer: "eight"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (1)"
  path: "Panels/Entry/panel_15"
  clue: "height"
  answer: "height"
}
panels {
  name: "HEIGHT (3)"
  path: "Panels/Entry/panel_5"
  clue: "height"
  answer: "high"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (4)"
  path: "Panels/Entry/panel_9"
  clue: "height"
  answer: "hit"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (5)"
  path: "Panels/Entry/panel_10"
  clue: "height"
  answer: "hi"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (6)"
  path: "Panels/Entry/panel_11"
  clue: "height"
  answer: "i"
  symbols: SPARKLES
}
panels {
  name: "QUESTION"
  path: "Panels/Entry/panel"
  clue: "question"
  answer: "which"
  symbols: EXAMPLE
}
panels {
  name: "INTUITION"
  path: "Panels/Entry/panel2"
  clue: "intuition"
  answer: "hunch"
  symbols: SUN
}
panels {
  name: "HI"
  path: "Panels/Entry/panel5"
  clue: "hi"
  answer: "high"
  symbols: ZERO
}
panels {
  name: "I"
  path: "Panels/Entry/panel6"
  clue: "i"
  answer: "eye"
  symbols: ZERO
}
panels {
  name: "?"
  path: "Panels/Entry/panel_16"
  clue: ""
  answer: "wish"
  symbols: QUESTION
}
panels {
  name: "HAND"
  path: "Panels/Entry/panel_17"
  clue: "hand"
  answer: "harm"
  symbols: BOXES
  symbols: EVAL
}
panels {
  name: "? HAND"
  path: "Panels/Entry/panel_18"
  clue: ""
  answer: "warm"
  symbols: LINGO
  symbols: EVAL
}
panels {
  name: "RICHES"
  path: "Panels/Entry/panel_19"
  clue: "riches"
  answer: "wealth"
  symbols: SUN
}
panels {
  name: "? RICHES"
  path: "Panels/Entry/panel_20"
  clue: ""
  answer: "health"
  symbols: LINGO
  symbols: EVAL
}
panels {
  name: "MISHMASH"
  path: "Panels/Entry/panel_21"
  clue: "mishmash"
  answer: "hash"
  symbols: EVAL
}
letters {
  key: "h"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "EYERED2"
  path: "Meshes/eyeRed2"
  orientation: "east"
  exit_only: true
}
ports {
  name: "CC"
  path: "Components/Warps/worldport3"
  orientation: "east"
}