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path: root/data/maps/daedalus/rooms/Number Paintings Area.txtpb
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name: "Number Paintings Area"
panel_display_name: "Northwest Area"
panels {
  name: "GOING"
  path: "Panels/Entry/g_hedge_1"
  clue: "going"
  answer: "gone"
  symbols: AGE
}
panels {
  name: "TURN"
  path: "Panels/Entry/chocolate_1"
  clue: "turn"
  answer: "return"
  symbols: SPARKLES
}
keyholders {
  name: "G"
  path: "Components/KeyHolders/keyHolderG"
  key: "g"
}
paintings {
  name: "WON"
  path: "Components/Paintings/Group3/won"
}
paintings {
  name: "TOO"
  path: "Components/Paintings/Group3/too"
}
paintings {
  name: "3"
  path: "Components/Paintings/Group3/3"
}
paintings {
  name: "FOR"
  path: "Components/Paintings/Group3/for"
  # TODO: This painting is special, and requires something akin to a pilgrimage.
  # I don't want to deal with that yet. For now, let's have the door in The
  # Tenacious just automatically be open.
}
t; path: "Panels/Entry/entry_proxied_4" } proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" } } panels { name: "TRICK" path: "Panels/Entry/side_1" clue: "trick" answer: "trick" proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" } } panels { name: "EYE" path: "Panels/Entry/front_1" clue: "eye" answer: "i" symbols: ZERO } panels { name: "HINT" path: "Panels/Entry/second_right" clue: "hint" answer: "hint" } panels { name: "THIN" path: "Panels/Entry/second_left" clue: "thin" answer: "thin" } panels { name: "THAN" path: "Panels/D/d_entry" clue: "than" answer: "than" } letters { key: "h" path: "Components/Collectables/h" } letters { key: "i" path: "Components/Collectables/i" } letters { key: "n" path: "Components/Collectables/n" } letters { key: "t" path: "Components/Collectables/t" } # Maze painting should stay vanilla as a hint. paintings { name: "OWL" path: "Components/Paintings/owl" move: true # how do enter_only: true orientation: "north" required_door { name: "Least Blue Last Panels" } display_name: "Near Trick Painting" } paintings { name: "PAINS" path: "Components/Paintings/pains3" enter_only: true orientation: "east" required_door { name: "Near D Room Painting" } display_name: "Near D Room Painting" }