connections {
from_room: "First Second Room"
to_room: "Loose Strings Room"
door { name: "Firs Door" }
}
connections {
from_room: "First Second Room"
to_room: "Silver Portal Room"
door { name: "Initial Door" }
}
connections {
from {
port {
room: "First Second Room"
name: "TTD"
}
}
to {
port {
room: "First Second Room"
name: "GREAT"
}
}
oneway: true
}
connections {
from_room: "First Second Room"
to_room: "Silver Portal Room"
door { name: "Second Left Door" }
}
connections {
from_room: "First Second Room"
to_room: "One Luck Room"
door { name: "Second Right Door" }
}
connections {
from_room: "Silver Portal Room"
to_room: "First Second Room"
oneway: true
}
connections {
from {
port {
room: "Silver Portal Room"
name: "BEGIN"
}
}
to {
port {
room: "First Second Room"
name: "GREAT"
}
}
oneway: true
}
connections {
from {
port {
room: "Silver Portal Room"
name: "NEXT"
}
}
to {
port {
room: "One Luck Room"
name: "BEGIN"
}
}
oneway: true
}
connections {
from {
port {
room: "One Luck Room"
name: "BEGIN"
}
}
to {
port {
room: "First Second Room"
name: "GREAT"
}
}
oneway: true
}
connections {
from_room: "One Luck Room"
to_room: "Dead End Room"
oneway: true
}
connections {
from_room: "One Luck Room"
to_room: "First Second Room"
oneway: true
}
connections {
from_room: "Dead End Room"
to_room: "Silver Portal Room"
oneway: true
}
connections {
from {
port {
room: "Dead End Room"
name: "BEGIN"
}
}
to {
port {
room: "First Second Room"
name: "GREAT"
}
}
oneway: true
}
connections {
from {
port {
room: "Dead End Room"
name: "BEGIN2"
}
}
to {
port {
room: "First Second Room"
name: "GREAT"
}
}
oneway: true
}
connections {
from_room: "Loose Strings Room"
to_room: "First Second Room"
oneway: true
}
connections {
from {
port {
room: "Loose Strings Room"
name: "BEGIN"
}
}
to {
port {
room: "First Second Room"
name: "GREAT"
}
}
oneway: true
}
td class='form'>
blob: c89bfcfe36e6aab5525e8c42ef9b730f6e407dac (
plain) (
blame)
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|
name: "Number Paintings Area"
panel_display_name: "Northwest Area"
panels {
name: "GOING"
path: "Panels/Entry/g_hedge_1"
clue: "going"
answer: "gone"
symbols: AGE
}
panels {
name: "TURN"
path: "Panels/Entry/chocolate_1"
clue: "turn"
answer: "return"
symbols: SPARKLES
}
keyholders {
name: "G"
path: "Components/KeyHolders/keyHolderG"
key: "g"
}
paintings {
name: "WON"
path: "Components/Paintings/Group3/won"
}
paintings {
name: "TOO"
path: "Components/Paintings/Group3/too"
}
paintings {
name: "3"
path: "Components/Paintings/Group3/3"
}
paintings {
name: "FOR"
path: "Components/Paintings/Group3/for"
# TODO: This painting is special, and requires something akin to a pilgrimage.
# I don't want to deal with that yet. For now, let's have the door in The
# Tenacious just automatically be open.
}
|