name: "Time Room"
panels {
name: "BROODING"
path: "Panels/Room 4 Time/entry_1"
clue: "brooding"
answer: "rage"
symbols: AGE
}
panels {
name: "CARE"
path: "Panels/Room 4 Time/entry_2"
clue: "care"
answer: "love"
symbols: AGE
}
panels {
name: "LIFE"
path: "Panels/Room 4 Time/entry_3"
clue: "life"
answer: "death"
symbols: AGE
}
panels {
name: "SUSPENSE"
path: "Panels/Room 4 Time/entry_4"
clue: "suspense"
answer: "fear"
symbols: AGE
}
panels {
name: "PRACTICE"
path: "Panels/Room 4 Time/entry_5"
clue: "practice"
answer: "best"
symbols: AGE
}
panels {
name: "WRITING"
path: "Panels/Room 4 Time/entry_6"
clue: "writing"
answer: "poetry"
symbols: AGE
}
panels {
name: "HOLE"
path: "Panels/Room 4 Time/entry_7"
clue: "hole"
answer: "grave"
symbols: AGE
}
panels {
name: "RHYTHM"
path: "Panels/Room 4 Time/entry_8"
clue: "rhythm"
answer: "dance"
symbols: AGE
}
ports {
name: "OWL"
path: "Components/Warps/worldport4"
orientation: "north"
}
nches'>
blob: 15c8875c0a9282857fff1645851e95b3c20505d8 (
plain) (
blame)
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name: "Number Paintings Area"
panel_display_name: "Northwest Area"
panels {
name: "GOING"
path: "Panels/Entry/g_hedge_1"
clue: "going"
answer: "gone"
symbols: AGE
}
panels {
name: "TURN"
path: "Panels/Entry/chocolate_1"
clue: "turn"
answer: "return"
symbols: SPARKLES
}
keyholders {
name: "G"
path: "Components/KeyHolders/keyHolderG"
}
paintings {
name: "WON"
path: "Components/Paintings/Group3/won"
}
paintings {
name: "TOO"
path: "Components/Paintings/Group3/too"
}
paintings {
name: "3"
path: "Components/Paintings/Group3/3"
}
paintings {
name: "FOR"
path: "Components/Paintings/Group3/for"
# TODO: This painting is special, and requires something akin to a pilgrimage.
# I don't want to deal with that yet. For now, let's have the door in The
# Tenacious just automatically be open.
}
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