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path: root/data/maps/daedalus/rooms/Maze.txtpb
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name: "Maze"
display_name: "Maze"
e: "Paintings Room" # NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus, # so until then, the door to this room will be an item in door shuffle, and will # automatically be open without door shuffle. panels { name: "PAINTINGS" path: "Panels/Room_1/panel_3" clue: "paintings" answer: "paintings" }