# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "DARKROOM" } receivers: "Components/Paintings/darkroom/teleportListener" panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "BUTTERFLY" } receivers: "Components/Paintings/butterfly/teleportListener" rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "BETWEEN" } receivers: "Components/Paintings/between/teleportListener" panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "ENTRY" } receivers: "Components/Paintings/eyes/teleportListener" panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "WISE" } receivers: "Components/Paintings/triangle/teleportListener" panels { map: "the_wise" room: "Entry" name: "INK" } panels { map: "the_wise" room: "Puzzles" name: "STORY" } panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } panels { map: "the_wise" room: "Puzzles" name: "PASSED" } panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" } panels { map: "the_wise" room: "Puzzles" name: "RHYME" } panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" } panels { map: "the_wise" room: "Puzzles" name: "PROPHET" } panels { map: "the_wise" room: "Puzzles" name: "ERAS" } panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" } panels { map: "the_wise" room: "Puzzles" name: "PRINCE" } panels { map: "the_wise" room: "Puzzles" name: "BATH" } panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" } panels { map: "the_wise" room: "Puzzles" name: "EYES" } panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" } panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" } panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" } panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" } panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" } panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" } panels { map: "the_wise" room: "Puzzles" name: "WORDS" } complete_at: 1 } doors { name: "Tree Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "TREE" } receivers: "Components/Paintings/Clue Maps/tree/teleportListener" panels { map: "the_tree" room: "Main Area" name: "COLOR" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" } panels { map: "the_tree" room: "Main Area" name: "WALK (1)" } panels { map: "the_tree"
name: "Godot Room"
panel_display_name: "Central"
panels {
name: "MOTORCYCLE"
path: "Panels/Southwest Room/sw_1"
clue: "motorcycle"
answer: "engine"
symbols: BOXES
}
panels {
name: "ME"
path: "Panels/Southwest Room/sw_2"
clue: "me"
answer: "game"
symbols: QUESTION
proxies { answer: "godot" path: "Panels/Southwest Room/sw_10" }
}
panels {
name: "PAWN"
path: "Panels/Southwest Room/sw_3"
clue: "pawn"
answer: "game"
symbols: BOXES
}
panels {
name: "MANIPULATE"
path: "Panels/Southwest Room/sw_4"
clue: "manipulate"
answer: "game"
symbols: SUN
}
panels {
name: "AUDIO"
path: "Panels/Southwest Room/sw_5"
clue: "audio"
answer: "video"
symbols: SUN
}
panels {
name: "AIRPLANE"
path: "Panels/Southwest Room/sw_6"
clue: "airplane"
answer: "engine"
symbols: BOXES
}
panels {
name: "IDEA"
path: "Panels/Southwest Room/sw_7"
clue: "idea"
answer: "video"
symbols: SPARKLES
}
panels {
name: "TRAIN"
path: "Panels/Southwest Room/sw_8"
clue: "train"
answer: "engine"
symbols: BOXES
}
panels {
name: "RECORDING"
path: "Panels/Southwest Room/sw_9"
clue: "recording"
answer: "video"
symbols: SUN
}