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path: root/data/maps/daedalus/rooms/Godot Room.txtpb
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name: "Godot Room"
display_name: "Central"
panels {
  name: "MOTORCYCLE"
  path: "Panels/Southwest Room/sw_1"
  clue: "motorcycle"
  answer: "engine"
  symbols: BOXES
}
panels {
  name: "ME"
  path: "Panels/Southwest Room/sw_2"
  clue: "me"
  answer: "game"
  symbols: QUESTION
  proxies { answer: "godot" path: "Panels/Southwest Room/sw_10" }
}
panels {
  name: "PAWN"
  path: "Panels/Southwest Room/sw_3"
  clue: "pawn"
  answer: "game"
  symbols: BOXES
}
panels {
  name: "MANIPULATE"
  path: "Panels/Southwest Room/sw_4"
  clue: "manipulate"
  answer: "game"
  symbols: SUN
}
panels {
  name: "AUDIO"
  path: "Panels/Southwest Room/sw_5"
  clue: "audio"
  answer: "video"
  symbols: SUN
}
panels {
  name: "AIRPLANE"
  path: "Panels/Southwest Room/sw_6"
  clue: "airplane"
  answer: "engine"
  symbols: BOXES
}
panels {
  name: "IDEA"
  path: "Panels/Southwest Room/sw_7"
  clue: "idea"
  answer: "video"
  symbols: SPARKLES
}
panels {
  name: "TRAIN"
  path: "Panels/Southwest Room/sw_8"
  clue: "train"
  answer: "engine"
  symbols: BOXES
}
panels {
  name: "RECORDING"
  path: "Panels/Southwest Room/sw_9"
  clue: "recording"
  answer: "video"
  symbols: SUN
}
: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Right Area"
panels {
  name: "TOWER"
  path: "Panels/Room 3/panel_1"
  clue: "tower"
  answer: "hour"
  symbols: ZERO
}
panels {
  name: "WARN"
  path: "Panels/Room 3/panel_2"
  clue: "warn"
  answer: "horn"
  symbols: ZERO
}
panels {
  name: "OUTDO"
  path: "Panels/Room 3/panel_3"
  clue: "outdo"
  answer: "into"
  symbols: ZERO
}
panels {
  name: "TATTOO"
  path: "Panels/Room 3/panel_4"
  clue: "tattoo"
  answer: "into"
  symbols: ZERO
}
panels {
  name: "SOUR"
  path: "Panels/Room 3/panel_5"
  clue: "sour"
  answer: "hour"
  symbols: ZERO
}
panels {
  name: "UNTRUE"
  path: "Panels/Room 3/panel_6"
  clue: "untrue"
  answer: "into"
  symbols: ZERO
}
panels {
  name: "FLOWER"
  path: "Panels/Room 3/panel_7"
  clue: "flower"
  answer: "hour"
  symbols: ZERO
}
panels {
  name: "MOURN"
  path: "Panels/Room 3/panel_8"
  clue: "mourn"
  answer: "horn"
  symbols: ZERO
}
panels {
  name: "CORN"
  path: "Panels/Room 3/panel_9"
  clue: "corn"
  answer: "horn"
  symbols: ZERO
}
panels {
  name: "SCUFF"
  path: "Panels/Room 4/panel_1"
  clue: "scuff"
  answer: "rough"
  symbols: ZERO
}
panels {
  name: "WIN"
  path: "Panels/Room 4/panel_2"
  clue: "win"
  answer: "grin"
  symbols: ZERO
}
panels {
  name: "BLUFF"
  path: "Panels/Room 4/panel_3"
  clue: "bluff"
  answer: "rough"
  symbols: ZERO
}
panels {
  name: "INN"
  path: "Panels/Room 4/panel_4"
  clue: "inn"
  answer: "grin"
  symbols: ZERO
}
panels {
  name: "OFF"
  path: "Panels/Room 4/panel_5"
  clue: "off"
  answer: "cough"
  symbols: ZERO
}
panels {
  name: "TROUGH"
  path: "Panels/Room 4/panel_6"
  clue: "trough"
  answer: "cough"
  symbols: ZERO
}
panels {
  name: "BEEN"
  path: "Panels/Room 4/panel_7"
  clue: "been"
  answer: "grin"
  symbols: ZERO
}
panels {
  name: "SCOFF"
  path: "Panels/Room 4/panel_8"
  clue: "scoff"
  answer: "cough"
  symbols: ZERO
}
panels {
  name: "TOUGH"
  path: "Panels/Room 4/panel_9"
  clue: "tough"
  answer: "rough"
  symbols: ZERO
}
panels {
  name: "FORTH"
  path: "Panels/Room 8/panel_1"
  clue: "forth"
  answer: "north"
  symbols: ZERO
}
panels {
  name: "QUIET"
  path: "Panels/Room 8/panel_2"
  clue: "quiet"
  answer: "riot"
  symbols: ZERO
}
panels {
  name: "DIET"
  path: "Panels/Room 8/panel_3"
  clue: "diet"
  answer: "riot"
  symbols: ZERO
}
panels {
  name: "FOURTH"
  path: "Panels/Room 8/panel_4"
  clue: "fourth"
  answer: "north"
  symbols: ZERO
}
panels {
  name: "COLOR"
  path: "Panels/Assorted/panel_1"
  clue: "color"
  answer: "orange"
  symbols: EXAMPLE
  # TODO: This is hidden in-game until double letters are unlocked AND "orange"
  # is entered in the control center.
}