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path: root/data/maps/daedalus/rooms/F2 Room.txtpb
blob: 96b609ecbcf8240f5a25944d2d705a22c8d0669b (plain) (blame)
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name: "F2 Room"
panel_display_name: "F2 Room"
panels {
  name: "DULLS"
  path: "Panels/The Big F/o_1"
  clue: "dulls"
  answer: "fades"
  symbols: SUN
}
panels {
  name: "GRIME"
  path: "Panels/The Big F/o_2"
  clue: "grime"
  answer: "filth"
  symbols: SUN
}
panels {
  name: "CRAFT"
  path: "Panels/The Big F/o_3"
  clue: "craft"
  answer: "forge"
  symbols: SUN
}
panels {
  name: "CAST"
  path: "Panels/The Big F/o_4"
  clue: "cast"
  answer: "forge"
  symbols: SUN
}
panels {
  name: "WANES"
  path: "Panels/The Big F/o_5"
  clue: "wanes"
  answer: "fades"
  symbols: SUN
}
panels {
  name: "DECAY"
  path: "Panels/The Big F/o_9"
  clue: "decay"
  answer: "filth"
  symbols: SUN
}
panels {
  name: "MAKE"
  path: "Panels/The Big F/o_10"
  clue: "make"
  answer: "forge"
  symbols: SUN
}
panels {
  name: "WEAKENS"
  path: "Panels/The Big F/o_11"
  clue: "weakens"
  answer: "fades"
  symbols: SUN
}
panels {
  name: "TRASH"
  path: "Panels/The Big F/o_12"
  clue: "trash"
  answer: "filth"
  symbols: SUN
}
panels {
  name: "SHAPE"
  path: "Panels/The Big F/o_13"
  clue: "shape"
  answer: "forge"
  symbols: SUN
}
panels {
  name: "DEADLY"
  path: "Panels/The Big F Not/o_6"
  clue: "deadly"
  answer: "fatal"
  symbols: SUN
}
panels {
  name: "DIMS"
  path: "Panels/The Big F Not/o_7"
  clue: "dims"
  answer: "fades"
  symbols: SUN
}
panels {
  name: "LETHAL"
  path: "Panels/The Big F Not/o_8"
  clue: "lethal"
  answer: "fatal"
  symbols: SUN
}
panels {
  name: "GRAVE"
  path: "Panels/The Big F Not/o_14"
  clue: "grave"
  answer: "fatal"
  symbols: SUN
}
panels {
  name: "DIRT"
  path: "Panels/The Big F Not/o_15"
  clue: "dirt"
  answer: "filth"
  symbols: SUN
}
panels {
  name: "RISKY"
  path: "Panels/The Big F Not/o_16"
  clue: "risky"
  answer: "fatal"
  symbols: SUN
}
'n366' href='#n366'>366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488
extends CanvasLayer

var tabs
var panel
var label
var entry
var is_open = false

var locations_overlay
var location_texture
var worldport_texture
var goal_texture

var tracker_tree
var tracker_loc_tree_item_by_id = {}
var tracker_port_tree_item_by_id = {}
var tracker_goal_tree_item = null
var tracker_object_by_index = {}
var tracker_object_by_ignored_index = {}

var worldports_tab
var worldports_tree
var port_tree_item_by_map = {}
var port_tree_item_by_map_port = {}

const kLocation = 0
const kWorldport = 1
const kGoal = 2


func _ready():
	process_mode = ProcessMode.PROCESS_MODE_ALWAYS
	layer = 2

	locations_overlay = RichTextLabel.new()
	locations_overlay.name = "LocationsOverlay"
	locations_overlay.offset_top = 220
	locations_overlay.offset_bottom = 720
	locations_overlay.offset_left = 20
	locations_overlay.anchor_right = 1.0
	locations_overlay.offset_right = -10
	locations_overlay.scroll_active = false
	locations_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE
	locations_overlay.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
	add_child(locations_overlay)
	update_locations_visibility()

	tabs = TabContainer.new()
	tabs.name = "Tabs"
	tabs.offset_left = 100
	tabs.offset_right = 1820
	tabs.offset_top = 100
	tabs.offset_bottom = 980
	tabs.visible = false
	tabs.theme = preload("res://assets/themes/baseUI.tres")
	tabs.add_theme_font_size_override("font_size", 36)
	add_child(tabs)

	panel = MarginContainer.new()
	panel.name = "Text Client"
	panel.add_theme_constant_override("margin_top", 60)
	panel.add_theme_constant_override("margin_left", 60)
	panel.add_theme_constant_override("margin_right", 60)
	panel.add_theme_constant_override("margin_bottom", 60)
	tabs.add_child(panel)

	label = RichTextLabel.new()
	label.set_name("Label")
	label.scroll_following = true
	label.selection_enabled = true
	label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
	label.size_flags_vertical = Control.SIZE_EXPAND_FILL
	label.push_font(preload("res://assets/fonts/Lingo2.ttf"))
	label.push_font_size(30)

	var entry_style = StyleBoxFlat.new()
	entry_style.bg_color = Color(0.9, 0.9, 0.9, 1)

	entry = LineEdit.new()
	entry.set_name("Entry")
	entry.add_theme_font_override("font", preload("res://assets/fonts/Lingo2.ttf"))
	entry.add_theme_font_size_override("font_size", 36)
	entry.add_theme_color_override("font_color", Color(0, 0, 0, 1))
	entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1))
	entry.add_theme_stylebox_override("focus", entry_style)
	entry.text_submitted.connect(text_entered)

	var tc_arranger = VBoxContainer.new()
	tc_arranger.add_child(label)
	tc_arranger.add_child(entry)
	tc_arranger.add_theme_constant_override("separation", 40)
	panel.add_child(tc_arranger)

	var tracker_margins = MarginContainer.new()
	tracker_margins.name = "Locations"
	tracker_margins.add_theme_constant_override("margin_top", 60)
	tracker_margins.add_theme_constant_override("margin_left", 60)
	tracker_margins.add_theme_constant_override("margin_right", 60)
	tracker_margins.add_theme_constant_override("margin_bottom", 60)
	tabs.add_child(tracker_margins)

	tracker_tree = Tree.new()
	tracker_tree.columns = 4
	tracker_tree.hide_root = true
	tracker_tree.add_theme_font_size_override("font_size", 24)
	tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1))
	tracker_tree.add_theme_constant_override("v_separation", 1)
	tracker_tree.item_edited.connect(_on_tracker_button_clicked)
	tracker_tree.set_column_expand(0, false)
	tracker_tree.set_column_expand(1, true)
	tracker_tree.set_column_expand(2, false)
	tracker_tree.set_column_expand(3, false)
	tracker_tree.set_column_custom_minimum_width(2, 200)
	tracker_tree.set_column_custom_minimum_width(3, 200)
	tracker_margins.add_child(tracker_tree)

	worldports_tab = MarginContainer.new()
	worldports_tab.name = "Worldports"
	worldports_tab.add_theme_constant_override("margin_top", 60)
	worldports_tab.add_theme_constant_override("margin_left", 60)
	worldports_tab.add_theme_constant_override("margin_right", 60)
	worldports_tab.add_theme_constant_override("margin_bottom", 60)
	tabs.add_child(worldports_tab)
	tabs.set_tab_hidden(2, true)

	worldports_tree = Tree.new()
	worldports_tree.columns = 2
	worldports_tree.hide_root = true
	worldports_tree.theme = preload("res://assets/themes/baseUI.tres")
	worldports_tree.add_theme_font_size_override("font_size", 24)
	worldports_tab.add_child(worldports_tree)

	var runtime = global.get_node("Runtime")
	var location_image = Image.new()
	location_image.load_png_from_buffer(runtime.read_path("assets/location.png"))
	location_texture = ImageTexture.create_from_image(location_image)

	var worldport_image = Image.new()
	worldport_image.load_png_from_buffer(runtime.read_path("assets/worldport.png"))
	worldport_texture = ImageTexture.create_from_image(worldport_image)

	var goal_image = Image.new()
	goal_image.load_png_from_buffer(runtime.read_path("assets/goal.png"))
	goal_texture = ImageTexture.create_from_image(goal_image)


func _input(event):
	if global.loaded and event is InputEventKey and event.pressed:
		if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT):
			if !get_tree().paused:
				is_open = true
				get_tree().paused = true
				Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
				tabs.visible = true
				entry.grab_focus()
				get_viewport().set_input_as_handled()
			else:
				dismiss()
		elif event.keycode == KEY_ESCAPE:
			if is_open:
				dismiss()
				get_viewport().set_input_as_handled()


func dismiss():
	if is_open:
		get_tree().paused = false
		Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
		tabs.visible = false
		is_open = false


func parse_printjson(text):
	label.append_text("[p]" + text + "[/p]")


func text_entered(text):
	var ap = global.get_node("Archipelago")
	var cmd = text.trim_suffix("\n")
	entry.text = ""
	if OS.is_debug_build():
		if cmd.begins_with("/tp_map "):
			var new_map = cmd.substr(8)
			global.map = new_map
			global.sets_entry_point = false
			switcher.switch_map("res://objects/scenes/%s.tscn" % new_map)
			return

	ap.client.say(cmd)


func update_locations(reset_locations = true):
	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")

	locations_overlay.clear()
	locations_overlay.push_font(preload("res://assets/fonts/Lingo2.ttf"))
	locations_overlay.push_font_size(24)
	locations_overlay.push_color(Color(0.9, 0.9, 0.9, 1))
	locations_overlay.push_outline_color(Color(0, 0, 0, 1))
	locations_overlay.push_outline_size(2)

	var locations = []
	for location_id in ap.client._accessible_locations:
		if not ap.client._checked_locations.has(location_id):
			var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)")
			(
				locations
				. append(
					{
						"name": location_name,
						"type": kLocation,
						"id": location_id,
						"ignored": ap._ignored_locations.has(location_id),
					}
				)
			)

	for port_id in ap.client._accessible_worldports:
		if not ap.client._checked_worldports.has(port_id):
			var port_name = gamedata.get_worldport_display_name(port_id)
			(
				locations
				. append(
					{
						"name": port_name,
						"type": kWorldport,
						"id": port_id,
						"ignored": false,
					}
				)
			)

	locations.sort_custom(
		func(a, b): return a["name"] < b["name"] if a["ignored"] == b["ignored"] else !a["ignored"]
	)

	if ap.client._goal_accessible:
		var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[
			ap.victory_condition
		]]
		(
			locations
			. push_front(
				{
					"name": location_name,
					"type": kGoal,
					"ignored": false,
				}
			)
		)

	var count = 0
	for location in locations:
		if count < 18 and not location["ignored"]:
			locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT)
			locations_overlay.append_text(location["name"])
			locations_overlay.append_text(" ")
			if location["type"] == kLocation:
				locations_overlay.add_image(location_texture)
			elif location["type"] == kWorldport:
				locations_overlay.add_image(worldport_texture)
			elif location["type"] == kGoal:
				locations_overlay.add_image(goal_texture)
			locations_overlay.pop()
		count += 1

	if count > 18:
		locations_overlay.append_text("[p align=right][lb]...[rb][/p]")

	if reset_locations:
		reset_tracker_tab()

		var root_ti = tracker_tree.create_item(null)
		var ignored_loc_header = null

		for location in locations:
			var loc_row

			if location["ignored"]:
				if ignored_loc_header == null:
					ignored_loc_header = root_ti.create_child()
					ignored_loc_header.set_text(1, "Ignored Locations")
					ignored_loc_header.set_selectable(0, false)
					ignored_loc_header.set_selectable(1, false)
					ignored_loc_header.set_selectable(2, false)
					ignored_loc_header.set_selectable(3, false)

				loc_row = ignored_loc_header.create_child()
			else:
				loc_row = root_ti.create_child()

			loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON)
			loc_row.set_selectable(0, false)
			loc_row.set_text(1, location["name"])
			loc_row.set_selectable(1, false)
			loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM)
			loc_row.set_text(2, "Show Path")
			loc_row.set_custom_as_button(2, true)
			loc_row.set_editable(2, true)
			loc_row.set_selectable(2, false)
			loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER)
			loc_row.set_selectable(3, false)
			if location["type"] == kLocation:
				loc_row.set_cell_mode(3, TreeItem.CELL_MODE_CUSTOM)
				if location["ignored"]:
					loc_row.set_text(3, "Unignore")
				else:
					loc_row.set_text(3, "Ignore")
				loc_row.set_custom_as_button(3, true)
				loc_row.set_editable(3, true)
				loc_row.set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER)

			if location["type"] == kLocation:
				loc_row.set_icon(0, location_texture)
				tracker_loc_tree_item_by_id[location["id"]] = loc_row
			elif location["type"] == kWorldport:
				loc_row.set_icon(0, worldport_texture)
				tracker_port_tree_item_by_id[location["id"]] = loc_row
			elif location["type"] == kGoal:
				loc_row.set_icon(0, goal_texture)
				tracker_goal_tree_item = loc_row

			if location["ignored"]:
				tracker_object_by_ignored_index[loc_row.get_index()] = location
			else:
				tracker_object_by_index[loc_row.get_index()] = location
	else:
		for loc_row in tracker_tree.get_root().get_children():
			loc_row.visible = false

		for location_id in tracker_loc_tree_item_by_id.keys():
			if (
				ap.client._accessible_locations.has(location_id)
				and not ap.client._checked_locations.has(location_id)
			):
				tracker_loc_tree_item_by_id[location_id].visible = true

		for port_id in tracker_port_tree_item_by_id.keys():
			if (
				ap.client._accessible_worldports.has(port_id)
				and not ap.client._checked_worldports.has(port_id)
			):
				tracker_port_tree_item_by_id[port_id].visible = true

		if tracker_goal_tree_item != null and ap.client._goal_accessible:
			tracker_goal_tree_item.visible = true


func update_locations_visibility():
	var ap = global.get_node("Archipelago")
	locations_overlay.visible = ap.show_locations


func _on_tracker_button_clicked():
	var ap = global.get_node("Archipelago")

	var edited_item = tracker_tree.get_edited()
	var edited_index = edited_item.get_index()

	if edited_item.get_parent() == tracker_tree.get_root():
		if tracker_object_by_index.has(edited_index):
			var tracker_object = tracker_object_by_index[edited_index]
			if tracker_tree.get_edited_column() == 2:
				var type_str = ""
				if tracker_object["type"] == kLocation:
					type_str = "location"
				elif tracker_object["type"] == kWorldport:
					type_str = "worldport"
				elif tracker_object["type"] == kGoal:
					type_str = "goal"
				ap.client.getLogicalPath(type_str, tracker_object.get("id", null))
			elif tracker_tree.get_edited_column() == 3:
				ap.toggle_ignored_location(tracker_object["id"])
	else:
		# This is the ignored locations group.
		if (
			tracker_object_by_ignored_index.has(edited_index)
			and tracker_tree.get_edited_column() == 3
		):
			var tracker_object = tracker_object_by_ignored_index[edited_index]
			ap.toggle_ignored_location(tracker_object["id"])


func display_logical_path(object_type, object_id, paths):
	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")

	var location_name = "(Unknown)"
	if object_type == "location" and object_id != null:
		location_name = gamedata.location_name_by_id.get(object_id, "(Unknown)")
	elif object_type == "worldport" and object_id != null:
		location_name = gamedata.get_worldport_display_name(object_id)
	elif object_type == "goal":
		location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[
			ap.victory_condition
		]]

	label.append_text("[p]Path to %s:[/p]" % location_name)
	label.append_text("[ol]" + "\n".join(paths) + "[/ol]")

	panel.visible = true


func setup_worldports():
	tabs.set_tab_hidden(2, false)

	var root_ti = worldports_tree.create_item(null)

	var ports_by_map_id = {}
	var display_names_by_map_id = {}
	var display_names_by_port_id = {}

	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")
	for fpid in ap.port_pairings:
		var port = gamedata.objects.get_ports()[fpid]
		var room = gamedata.objects.get_rooms()[port.get_room_id()]

		if not ports_by_map_id.has(room.get_map_id()):
			ports_by_map_id[room.get_map_id()] = []

			var map = gamedata.objects.get_maps()[room.get_map_id()]
			display_names_by_map_id[map.get_id()] = map.get_display_name()

		ports_by_map_id[room.get_map_id()].append(fpid)
		display_names_by_port_id[fpid] = port.get_display_name()

	var sorted_map_ids = ports_by_map_id.keys().duplicate()
	sorted_map_ids.sort_custom(
		func(a, b): return display_names_by_map_id[a] < display_names_by_map_id[b]
	)

	for map_id in sorted_map_ids:
		var map_ti = root_ti.create_child()
		map_ti.set_text(0, display_names_by_map_id[map_id])
		map_ti.visible = false
		map_ti.collapsed = true
		port_tree_item_by_map[map_id] = map_ti
		port_tree_item_by_map_port[map_id] = {}

		var port_ids = ports_by_map_id[map_id]
		port_ids.sort_custom(
			func(a, b): return display_names_by_port_id[a] < display_names_by_port_id[b]
		)

		for port_id in port_ids:
			var port_ti = map_ti.create_child()
			port_ti.set_text(0, display_names_by_port_id[port_id])
			port_ti.set_text(1, gamedata.get_worldport_display_name(ap.port_pairings[port_id]))
			port_ti.visible = false
			port_tree_item_by_map_port[map_id][port_id] = port_ti

	update_worldports()


func update_worldports():
	var ap = global.get_node("Archipelago")

	for map_id in port_tree_item_by_map_port.keys():
		var map_visible = false

		for port_id in port_tree_item_by_map_port[map_id].keys():
			var ti = port_tree_item_by_map_port[map_id][port_id]
			ti.visible = ap.client._checked_worldports.has(port_id)

			if ti.visible:
				map_visible = true

		port_tree_item_by_map[map_id].visible = map_visible


func reset():
	locations_overlay.clear()
	tabs.set_tab_hidden(2, true)
	port_tree_item_by_map.clear()
	port_tree_item_by_map_port.clear()
	worldports_tree.clear()
	reset_tracker_tab()


func reset_tracker_tab():
	tracker_loc_tree_item_by_id.clear()
	tracker_port_tree_item_by_id.clear()
	tracker_goal_tree_item = null
	tracker_object_by_index.clear()
	tracker_object_by_ignored_index.clear()
	tracker_tree.clear()