name: "Room" panels { name: "HORN" path: "Panels/entry_1" clue: "horn" answer: "thorn" symbols: SPARKLES } panels { name: "ION" path: "Panels/entry_2" clue: "ion" answer: "iron" symbols: SPARKLES } panels { name: "TON" path: "Panels/entry_3" clue: "ton" answer: "torn" symbols: SPARKLES } panels { name: "ROT" path: "Panels/entry_4" clue: "rot" answer: "riot" symbols: SPARKLES } panels { name: "IT" path: "Panels/entry_5" clue: "it" answer: "hit" symbols: SPARKLES } panels { name: "HIT" path: "Panels/entry_6" clue: "hit" answer: "hint" symbols: SPARKLES } panels { name: "INTO" path: "Panels/entry_7" clue: "into" answer: "intro" symbols: SPARKLES } panels { name: "NOR" path: "Panels/entry_8" clue: "nor" answer: "north" symbols: SPARKLES } ports { name: "GREAT" path: "Components/Warps/worldport" orientation: "south" } ue='e87070fa21c77b51f1d61705a829da9719189f13'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/F Keyholder.txtpb
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name: "F Keyholder"
display_name: "West Area"
keyholders {
  name: "F"
  path: "Components/KeyHolders/keyHolderF"
}