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path: root/data/maps/daedalus/rooms/Entry Shortcut.txtpb
blob: f737cd11604aaf3d2e5f24cfb1a468cf72411522 (plain) (blame)
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name: "Entry Shortcut"
panel_display_name: "Central"
panels {
  name: "WELCOME"
  path: "Panels/Entry/entry_3"
  clue: "welcome"
  answer: "back"
  symbols: QUESTION
  display_name: "WELCOME (Red/Blue)"
}
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport4"
  destination { x: -21 y: 0 z: -4 }
  rotation: 90
}
0, kSIMPLE_DOORS = 1, kCOMPLEX_DOORS = 2 }; enum VictoryCondition { kTHE_END = 0, kTHE_MASTER = 1, kLEVEL_2 = 2 }; enum LocationChecks { kNORMAL_LOCATIONS = 0, kREDUCED_LOCATIONS = 1, kPANELSANITY = 2 }; void AP_SetTrackerFrame(TrackerFrame* tracker_frame); void AP_Connect(std::string server, std::string player, std::string password); bool AP_HasCheckedGameLocation(int area_id, int section_id); bool AP_HasColorItem(LingoColor color); bool AP_HasItem(const std::string& item, int quantity = 1); DoorShuffleMode AP_GetDoorShuffleMode(); bool AP_IsColorShuffle(); bool AP_IsPaintingShuffle(); const std::map<std::string, std::string> AP_GetPaintingMapping(); int AP_GetMasteryRequirement(); int AP_GetLevel2Requirement(); bool AP_IsLocationVisible(int classification); VictoryCondition AP_GetVictoryCondition(); bool AP_HasAchievement(const std::string& achievement_name); #endif /* end of include guard: AP_STATE_H_664A4180 */