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path: root/data/maps/daedalus/rooms/Ending.txtpb
blob: 6b7843c34f04e1a2f81c297523565179ba4a5d5c (plain) (blame)
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name: "Ending"
panel_display_name: "Castle"
endings {
  name: "ORANGE"
  path: "Components/Triggers/orange_ending"
}
color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Left Room Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Room" name: "HOARSE" }
  panels { room: "Main Room" name: "NAY" }
  panels { room: "Main Room" name: "HEY" }
  panels { room: "Main Room" name: "HIGHER" }
  panels { room: "Main Room" name: "CACHE" }
  panels { room: "Main Room" name: "HYMN" }
  panels { room: "Main Room" name: "FLAIR" }
  location_room: "Main Room"
}
doors {
  name: "Right Room Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Room" name: "HOSE" }
  panels { room: "Main Room" name: "NIGH" }
  panels { room: "Main Room" name: "HA" }
  panels { room: "Main Room" name: "IRE" }
  panels { room: "Main Room" name: "ASH" }
  panels { room: "Main Room" name: "HI" }
  panels { room: "Main Room" name: "FARE" }
  location_room: "Main Room"
}
doors {
  name: "Main Room Puzzles"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Room" name: "HOARSE" }
  panels { room: "Main Room" name: "NAY" }
  panels { room: "Main Room" name: "HEY" }
  panels { room: "Main Room" name: "HIGHER" }
  panels { room: "Main Room" name: "CACHE" }
  panels { room: "Main Room" name: "HYMN" }
  panels { room: "Main Room" name: "FLAIR" }
  panels { room: "Main Room" name: "HOSE" }
  panels { room: "Main Room" name: "NIGH" }
  panels { room: "Main Room" name: "HA" }
  panels { room: "Main Room" name: "IRE" }
  panels { room: "Main Room" name: "ASH" }
  panels { room: "Main Room" name: "HI" }
  panels { room: "Main Room" name: "FARE" }
}
doors {
  name: "Back Room Puzzles"
  type: EVENT
  panels { room: "Back Room" name: "COURSE" }
  panels { room: "Back Room" name: "WEIGH (1)" }
  panels { room: "Back Room" name: "WEIGH (2)" }
  panels { room: "Back Room" name: "BUYER" }
  panels { room: "Back Room" name: "GNASH" }
  panels { room: "Back Room" name: "LIMB" }
  panels { room: "Back Room" name: "SPARE" }
}