doors { name: "Room 8 Door" type: STANDARD receivers: "Components/Doors/entry_10" panels { room: "Main Area" name: "STEM" } panels { room: "Main Area" name: "PETAL" } panels { room: "Main Area" name: "SOIL" } panels { room: "Main Area" name: "PLANTS" } location_room: "Main Area" } doors { name: "Mastery Door" type: EVENT panels { room: "Main Area" name: "ASP" } panels { room: "Main Area" name: "HORN" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "WAS" } panels { room: "Main Area" name: "HONE" } panels { room: "Main Area" name: "MOO" } panels { room: "Main Area" name: "QUIT" } panels { room: "Main Area" name: "EYE" } panels { room: "Main Area" name: "YELL" } panels { room: "Main Area" name: "AT" } panels { room: "Main Area" name: "LOW (1)" } panels { room: "Main Area" name: "JACK" } panels { room: "Main Area" name: "LOW (2)" } panels { room: "Main Area" name: "OWE" } panels { room: "Main Area" name: "DEN" } panels { room: "Main Area" name: "AD" } panels { room: "Main Area" name: "SITE" } panels { room: "Main Area" name: "ATE" } panels { room: "Main Area" name: "CURE" } panels { room: "Main Area" name: "PAR" } panels { room: "Main Area" name: "EEL" } panels { room: "Main Area" name: "SIR" } panels { room: "Main Area" name: "PER" } panels { room: "Main Area" name: "BEE" } panels { room: "Main Area" name: "STEM" } panels { room: "Main Area" name: "PETAL" } panels { room: "Main Area" name: "SOIL" } panels { room: "Main Area" name: "PLANTS" } panels { room: "Room 8" name: "BUMBLE" } panels { room: "Room 8" name: "CARPENTER" } panels { room: "Room 8" name: "CLOVER" } panels { room: "Room 8" name: "WILDFLOWER" } panels { room: "Main Area" name: "COWARDLY" } panels { room: "Main Area" name: "COAT" } panels { room: "Main Area" name: "FLAXEN" } panels { room: "Main Area" name: "CASE" } panels { room: "Main Area" name: "LEGS" } panels { room: "Main Area" name: "EYES" } panels { room: "Main Area" name: "WINGS" } panels { room: "Main Area" name: "ANTENNA" } panels { room: "Main Area" name: "COFFEE" } panels { room: "Main Area" name: "BEEF" } } p;id=0df00f5d1e6eea2f06b49576557bed680cfcc882'>diff stats
path: root/data/maps/daedalus/rooms/Dark Light Exit.txtpb
blob: 9b6ae281f3adb8a77fa2829a6c4ff8e9f83d1641 (plain) (blame)
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name: "Dark Light Exit"
panel_display_name: "Dark Light Room"
panels {
  name: "GASKET"
  path: "Panels/Dark Light Room/dark_7"
  clue: "gasket"
  answer: "seal"
  symbols: EXAMPLE
}