doors { name: "Outside Puzzles" type: EVENT doors { map: "the_great" name: "Red Against Blue Gravestone" } doors { map: "the_great" name: "Into The Mouth Gravestone" } doors { map: "the_great" name: "The Landscapes Gravestone" } doors { map: "the_great" name: "The Maze Gravestone" } doors { map: "the_great" name: "Building Building Gravestone" } doors { map: "the_linear" name: "Behind The Keen Gravestone" } doors { map: "the_three_doors" name: "The Three Doors Gravestone" } doors { map: "the_tree" name: "The Tree Gravestone" } } doors { name: "Mausoleum Door" type: EVENT panels { room: "Outside" name: "FOOT" } panels { room: "Outside" name: "SEVERE" } } doors { name: "Double Letters" type: EVENT switches: "double_letters" # TODO: once again, not sure whether this is how it should work } 6dd9e070790a46'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/D Keyholder.txtpb
blob: a5852be8e42bcb9ecfd5cf2af79d3b6acf2bca57 (plain) (blame)
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name: "D Keyholder"
panel_display_name: "Plum Room"
keyholders {
  name: "D"
  path: "Components/KeyHolders/keyHolderD"
  key: "d"
}