doors {
name: "Outside Puzzles"
type: EVENT
doors { map: "the_great" name: "Red Against Blue Gravestone" }
doors { map: "the_great" name: "Into The Mouth Gravestone" }
doors { map: "the_great" name: "The Landscapes Gravestone" }
doors { map: "the_great" name: "The Maze Gravestone" }
doors { map: "the_great" name: "Building Building Gravestone" }
doors { map: "the_linear" name: "Behind The Keen Gravestone" }
doors { map: "the_three_doors" name: "The Three Doors Gravestone" }
doors { map: "the_tree" name: "The Tree Gravestone" }
}
doors {
name: "Mausoleum Door"
type: EVENT
panels { room: "Outside" name: "FOOT" }
panels { room: "Outside" name: "SEVERE" }
}
doors {
name: "Double Letters"
type: EVENT
switches: "double_letters"
# TODO: once again, not sure whether this is how it should work
}
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name: "D Keyholder"
panel_display_name: "Plum Room"
keyholders {
name: "D"
path: "Components/KeyHolders/keyHolderD"
key: "d"
}
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