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path: root/data/maps/daedalus/rooms/Computer Room.txtpb
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name: "Computer Room"
panel_display_name: "Computer Room"
panels {
  name: "MONITOR (1)"
  path: "Panels/Computer/computer_1"
  clue: "monitor"
  answer: "television"
  symbols: AGE
}
panels {
  name: "MICROPHONE"
  path: "Panels/Computer/computer_2"
  clue: "microphone"
  answer: "headset"
  symbols: BOXES
}
panels {
  name: "SPEAKER"
  path: "Panels/Computer/computer_3"
  clue: "speaker"
  answer: "headset"
  symbols: BOXES
}
panels {
  name: "PROCESSOR (1)"
  path: "Panels/Computer/computer_4"
  clue: "processor"
  answer: "circuit"
  symbols: AGE
}
panels {
  name: "MOUSE (1)"
  path: "Panels/Computer/computer_5"
  clue: "mouse"
  answer: "joystick"
  symbols: EXAMPLE
}
panels {
  name: "KEYBOARD (1)"
  path: "Panels/Computer/computer_6"
  clue: "keyboard"
  answer: "typewriter"
  symbols: AGE
}
panels {
  name: "MONITOR (2)"
  path: "Panels/Computer/computer_7"
  clue: "monitor"
  answer: "computer"
  symbols: BOXES
}
panels {
  name: "PROCESSOR (2)"
  path: "Panels/Computer/computer_8"
  clue: "processor"
  answer: "computer"
  symbols: BOXES
}
panels {
  name: "MOUSE (2)"
  path: "Panels/Computer/computer_9"
  clue: "mouse"
  answer: "computer"
  symbols: BOXES
}
panels {
  name: "KEYBOARD (2)"
  path: "Panels/Computer/computer_10"
  clue: "keyboard"
  answer: "computer"
  symbols: BOXES
}
#333333 } /* Generic.Heading */ .highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */ .highlight .go { color: #888888 } /* Generic.Output */ .highlight .gp { color: #555555 } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666666 } /* Generic.Subheading */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Main Area"
  to_room: "East Landscape"
}
connections {
  from_room: "Main Area"
  to_room: "West Side"
  door { name: "West/East Divider" }
}
connections {
  from_room: "West Side"
  to_room: "Main Area"
  door { name: "East/West Divider" }
}
connections {
  from_room: "East Landscape"
  to_room: "Purple Room"
  door { name: "Control Center Purple Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Salmon Room"
  door { name: "Between Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Daedalus Entrance"
  door { name: "Control Center Gray Door" }
}
connections {
  from_room: "West Side"
  to_room: "Jubilant Entrance"
  door { name: "Control Center Red Door" }
}
connections {
  from_room: "West Side"
  to_room: "Magnet Room"
  door { name: "Magnet Room Entrance" }
}
connections {
  from_room: "Hive Entrance"
  to_room: "West Side"
  door { name: "Hive Entrance" }
}
connections {
  from_room: "West Side"
  to_room: "Pillar Room"
  door { name: "Pillar Room Entrance" }
}
connections {
  from_room: "Pillar Room"
  to_room: "Colorful Entrance"
  door { name: "Colorful Entrance" }
  oneway: true
}
connections {
  from_room: "Colorful Entrance"
  to_room: "Pillar Room"
  oneway: true
}
connections {
  from_room: "West Side"
  to_room: "Outside Jail"
  door { name: "Jail Entrance" }
}
connections {
  from_room: "Outside Jail"
  to_room: "Jail Part 1"
  door { name: "Jail Mouth" }
  oneway: true
}
connections {
  from_room: "Jail Part 1"
  to_room: "Jail Part 2"
  door { name: "Jail First Bowels" }
}
connections {
  from_room: "Main Area"
  to_room: "Back Area"
  door { name: "Back Area Entrance" }
}
connections {
  from_room: "Outside Jail"
  to_room: "Back Area"
  oneway: true
}
connections {
  from_room: "Back Area"
  to_room: "West Side"
  oneway: true
}
connections {
  from_room: "Main Area"
  to_room: "Maze Start"
  door { name: "Courtyard Entrance" }
}
connections {
  from_room: "Maze Start"
  to_room: "Maze South Area"
  door { name: "Maze Out/South Door" }
}
connections {
  from_room: "Maze Start"
  to_room: "Maze Empty Vestibule"
  door { name: "Maze Out/Vestibule Door" }
}
connections {
  from_room: "Maze South Area"
  to_room: "Maze Up Area"
  door { name: "Maze South/Up Door" }
}
connections {
  from_room: "Maze Empty Vestibule"
  to_room: "Maze In Area"
  door { name: "Maze Vestibule/In Door" }
}
connections {
  from_room: "Maze Empty Vestibule"
  to_room: "Maze Off Area"
  door { name: "Maze Vestibule/Off Door" }
}
connections {
  from_room: "Maze In Area"
  to_room: "Maze Slice Area"
  door { name: "Maze In/Slice Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "Maze Smooth Area"
  door { name: "Maze Slice/Smooth Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "Maze Wreck Area"
  door { name: "Maze Slice/Wreck Door" }
}
connections {
  from_room: "Maze Wreck Area"
  to_room: "G Room"
  door { name: "G Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "Maze Cold Area"
  door { name: "Maze Slice/Cold Door" }
}
connections {
  from_room: "Maze Cold Area"
  to_room: "Maze Moon Area"
  door { name: "Maze Cold/Moon Door" }
}
connections {
  from_room: "Maze Cold Area"
  to_room: "Maze Off Area"
  door { name: "Maze Cold/Off Door" }
}
connections {
  from_room: "Maze Off Area"
  to_room: "Maze Center"
  door { name: "Maze Off/Center Door" }
}
connections {
  from_room: "Maze Off Area"
  to_room: "Maze Tower"
  door { name: "Maze Off/Tower Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "West Side"
  door { name: "Courtyard Side Door" }
}
connections {
  from_room: "West Side"
  to_room: "Question Room What"
  oneway: true
}
connections {
  from_room: "Question Room What"
  to_room: "Main Area"
  oneway: true
}
connections {
  from_room: "Question Room What"
  to_room: "Question Room How"
  door { name: "Question First Door" }
}
connections {
  from {
    painting {
      room: "Question Room How"
      name: "WHY"
    }
  }
  to {
    painting {
      room: "Question Room When"
      name: "WHY"
    }
  }
  oneway: true
}
connections {
  from_room: "Question Room When"
  to_room: "West Side"
  oneway: true
}
connections {
  from_room: "Question Room How"
  to_room: "Question Room Who"
  door { name: "Question Who Door" }
}
connections {
  from_room: "Question Room How"
  to_room: "Y Room"
  door { name: "Question Why Door" }
}
connections {
  from_room: "Y Room"
  to_room: "Under Question Room"
  door { name: "Big Y" }
  oneway: true
  # This is because the wall in the middle only opens if you grab Y1 from the
  # other side.
}
connections {
  from_room: "Under Question Room"
  to_room: "Talented Entrance"
  door { name: "Talented Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Behind Question Area"
  door { name: "Near UC Painting Door" }
}
connections {
  from_room: "Behind Question Area"
  to_room: "Under Question Room"
  door { name: "Question Room Back Door" }
}
connections {
  from_room: "Main Area"
  to_room: "North Landscape"
  door { name: "North Landscape Entrance" }
}
connections {
  from_room: "North Landscape"
  to_room: "Nature Room"
  door { name: "Nature Room Door" }
}
connections {
  from_room: "North Landscape"
  to_room: "Whole Room"
}
connections {
  from_room: "Main Area"
  to_room: "Zero Room"
  door { name: "Lavender Cube" }
}